private IOSMessageSender()
 {
     if (GamebaseUnitySDKSettings.GetComponent <NativeMessageReceiver>() == null)
     {
         GamebaseUnitySDKSettings.AddComponent <NativeMessageReceiver>();
     }
 }
Exemple #2
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        private AOSMessageSender()
        {
            if (null == jc)
            {
                jc = new AndroidJavaClass(GAMEBASE_ANDROID_PLUGIN_CLASS);
            }

            if (null == GamebaseUnitySDKSettings.GetComponent <NativeMessageReceiver>())
            {
                GamebaseUnitySDKSettings.AddComponent <NativeMessageReceiver>();
            }
        }