public void Clear() { user_key_set_.Clear(); user_info_set_.Clear(); chat_session_id_set_.Clear(); game_session_id_dic_.Clear(); Game_Logic.StopGameLogic(); Game_Logic = null; }
private void Start() { hp.OnHealthDepleted += OnHealthDepleted; spawner = FindObjectOfType <Game_Logic>(); }
public ARServer(Game_Logic GameLogic) { //Asination Logic Obj this.GameLogic = GameLogic; }
void Awake() { Manager = GetComponent <Game_Logic>(); DontDestroyOnLoad(gameObject); }