public void Clear()
 {
     user_key_set_.Clear();
     user_info_set_.Clear();
     chat_session_id_set_.Clear();
     game_session_id_dic_.Clear();
     Game_Logic.StopGameLogic();
     Game_Logic = null;
 }
 private void Start()
 {
     hp.OnHealthDepleted += OnHealthDepleted;
     spawner              = FindObjectOfType <Game_Logic>();
 }
Exemple #3
0
 public ARServer(Game_Logic GameLogic)
 {
     //Asination Logic Obj
     this.GameLogic = GameLogic;
 }
 void Awake()
 {
     Manager = GetComponent <Game_Logic>();
     DontDestroyOnLoad(gameObject);
 }