public PlayerAbilityRepo() { DB = new Game_ImpactContext(); }
public PlayerAbilityRepo(Game_ImpactContext DB) { this.DB = DB ?? throw new ArgumentNullException(nameof(DB)); }
public UserAccountsRepo() { DB = new Game_ImpactContext(); }
public UserAccountsRepo(Game_ImpactContext DB) { this.DB = DB ?? throw new ArgumentNullException(nameof(DB)); }
public UsersRepo() { DB = new Game_ImpactContext(); }
public AbilityTypeRepo() { DB = new Game_ImpactContext(); }
public NodeLocationsRepo(Game_ImpactContext DB) { this.DB = DB ?? throw new ArgumentNullException(nameof(DB)); }
public NodeLocationsRepo() { DB = new Game_ImpactContext(); }
public LootRepo() { DB = new Game_ImpactContext(); }
public WorldRequirementsRepo(Game_ImpactContext DB) { this.DB = DB ?? throw new ArgumentNullException(nameof(DB)); }
public WorldRequirementsRepo() { DB = new Game_ImpactContext(); }