// Start is called before the first frame update void Start() { transform.position = new Vector3(0, 0, 0); uiManager = GameObject.Find("Game_UI").GetComponent <UiManager>(); uiManager.UpdateLive(lives); audioSource = GetComponent <AudioSource>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); game_IA = GameObject.Find("Game_IA").GetComponent <Game_IA>(); }
void Start() { uiManager = GameObject.Find("Game_UI").GetComponent <UiManager>(); game_IA = GameObject.Find("Game_IA").GetComponent <Game_IA>(); }