Exemple #1
0
    void StartNewTurn(ShootRacePlayer player)
    {
        if (!m_gameTimeElapsed)
        {
            GameManager.instance.InputManager().SetEnable(true);

            if (GameUtils.CalculateIfBackboardBlink())               //backboard bonus can become active every start of every players (maybe % in static conf should be low)
            {
                GameManager.instance.Backboard().ActivateBonus();
            }

            player.StartTurn();
        }
    }