Exemple #1
0
    // Update is called once per frame
    void Update()
    {

        if (state == GameState.None)
        {
            //user has clicked or touched
            if (Input.GetMouseButtonDown(0))
            {
                //get the hit position
                var hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
                if (hit.collider != null) //we have a hit!!!
                {
                    hitGo = hit.collider.gameObject;
                    state = GameState.SelectionStarted;
                }
                
            }
        }
        else if (state == GameState.SelectionStarted)
        {
            //user dragged
            if (Input.GetMouseButton(0))
            {
                

                var hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
                //we have a hit
                if (hit.collider != null && hitGo != hit.collider.gameObject)
                {

                    //user did a hit, no need to show him hints 
                    StopCheckForPotentialMatches();

                    //if the two shapes are diagonally aligned (different row and column), just return
                    if (!GameUtilities.AreVerticalOrHorizontalNeighbors(hitGo.GetComponent<Shape>(),
                        hit.collider.gameObject.GetComponent<Shape>()))
                    {
                        state = GameState.None;
                    }
                    else
                    {
                        state = GameState.Animating;
                        FixSortingLayer(hitGo, hit.collider.gameObject);
                        StartCoroutine(FindMatchesAndCollapse(hit));
                    }
                }
            }
        }
    }