public void AddGamer() { string name; string surname; string email; name = GameObject.Find("Q1InputField").GetComponent <InputField>().text; surname = GameObject.Find("Q2InputField").GetComponent <InputField>().text; email = GameObject.Find("Q3InputField").GetComponent <InputField>().text; GUList.gameUserList.Add(new GameUser(name, surname, email, 0)); GUList.SaveXMLData(path); }
void EvaluateWin() { //Debug.Break(); // stop script routines stoptime = Time.time; // calculate score prepareScore(); //show secret GameObject.Find("Secret").GetComponent <Secret> ().ShowSecret(); GameObject.Find("/Canvas").transform.GetChild(2).gameObject.SetActive(true); //add score GameUsersContainer GUListlocal = GameObject.Find("/Canvas").transform.GetChild(0).GetComponent <UserList> ().GUList; GameUser lastentry = GUListlocal.gameUserList [GUListlocal.gameUserList.Count - 1]; lastentry.score = Score; //save score to file GUListlocal.SaveXMLData(GameObject.Find("/Canvas").transform.GetChild(0).GetComponent <UserList> ().path); //sort //display highscore }