protected override void OnInit() { base.OnInit(); m_time_txt = Make <GameLabel>("Text"); m_desc_txt = Make <GameLabel>("Text (1)"); m_examine_grid = Make <GameUIContainer>("ScrollView:Viewport"); }
public static void ShowOutput(GameUIContainer outputs_, int exp_, int coin_, int cash_, int vit_) { outputs_.EnsureSize <OutPutItemView>(4); if (0 != exp_) { outputs_.GetChild <OutPutItemView>(0).Visible = true; outputs_.GetChild <OutPutItemView>(0).m_icon.Sprite = "icon_mainpanel_exp_2.png"; outputs_.GetChild <OutPutItemView>(0).m_num.Text = exp_.ToString(); } if (0 != coin_) { outputs_.GetChild <OutPutItemView>(0).Visible = true; outputs_.GetChild <OutPutItemView>(0).m_icon.Sprite = "icon_mainpanel_coin_2.png"; outputs_.GetChild <OutPutItemView>(0).m_num.Text = coin_.ToString(); } if (0 != cash_) { outputs_.GetChild <OutPutItemView>(0).Visible = true; outputs_.GetChild <OutPutItemView>(0).m_icon.Sprite = "icon_mainpanel_cash_2.png"; outputs_.GetChild <OutPutItemView>(0).m_num.Text = cash_.ToString(); } if (0 != vit_) { outputs_.GetChild <OutPutItemView>(0).Visible = true; outputs_.GetChild <OutPutItemView>(0).m_icon.Sprite = "icon_mainpanel_energy_2.png"; outputs_.GetChild <OutPutItemView>(0).m_num.Text = vit_.ToString(); } }
protected override void OnInit() { base.OnInit(); #if OFFICER_SYS m_officers_grid = Make <GameUIContainer>("Panel_officer:ScrollView:Viewport"); #endif m_event_icon = Make <GameImage>("Image_event:Image_title:Image_Icon"); m_event_name = Make <GameLabel>("Image_event:Image_title:Text"); m_event_desc = Make <GameLabel>("Image_event:Text"); m_case_name = Make <GameLabel>("Image_event:RawImage:Text"); m_case_tex = Make <GameTexture>("Image_event:RawImage"); m_ok_btn = Make <GameButton>("Button_action"); m_ok_effect = Make <GameUIEffect>("UI_tongyong_anniu"); m_ok_effect.EffectPrefabName = "UI_tongyong_anniu.prefab"; m_vit_cost_num_txt = m_ok_btn.Make <GameLabel>("Image:Text"); m_keywords_grid = Make <GameUIContainer>("Panel_keyword:ScrollView:Viewport"); m_normal_title_txt = Make <GameLabel>("Image_event:Image_normal:Text"); m_normal_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.CommonDrop"); m_perfect_title_txt = Make <GameLabel>("Image_event:Image_perfect:Text"); m_perfect_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.FullScoreDrop"); m_normal_cash_txt = Make <GameLabel>("Image_event:Image_normal:Image:Text (1)"); m_perfect_cash_txt = Make <GameLabel>("Image_event:Image_perfect:Image:Text (1)"); #if OFFICER_SYS this.InitOfficersKeywords(); #endif }
protected override void OnInit() { base.OnInit(); m_name_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Name"); m_desc_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Desc"); m_tips_txt = Make <GameLabel>("Panel_down:Image_sence:Text_Tips"); m_completeTaskTipsLabel = Make <GameUIComponent>("Panel_down:Image_sence:Text_missioncomplete"); m_tips_btn = Make <GameUIComponent>("Panel_down:Image_sence:Btn_Tips"); m_reward_root = Make <GameUIComponent>("Panel_down:Image_sence:Image (1):ScrollView"); m_aim_grid = Make <GameUIContainer>("Panel_down:Image_sence:Image (2):ScrollView (1):Viewport"); //IconNameNumItemView m_reward_grid = Make <GameUIContainer>("Panel_down:Image_sence:Image (1):ScrollView:Viewport"); //DropItemIcon m_title_txt = Make <GameLabel>("Panel_down:Image_sence:Image (1):Text"); m_titleGet = m_title_txt.Make <GameUIComponent>("Image"); m_btn = Make <GameButton>("Panel_down:Button_action"); m_close_btn = Make <GameButton>("Button_close"); this.m_btnLable = this.m_btn.Make <GameLabel>("Text"); //m_bg_img = Make<GameImage>("RawImage"); //m_bg_tween_alpha = m_bg_img.GetComponent<TweenAlpha>(); m_tween_root = Make <GameUIComponent>("Panel_down"); //var tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType); //m_hide_tween_pos = tween_poses.First(); //m_hide_tween_scale = m_tween_root.GetComponent<TweenScale>(); //m_hide_tween_alpha = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnHide == i.m_triggerType).First(); //m_hide_tween_scale.AddTweenCompletedCallback(ScaleTweenFinished); m_tween_root.gameObject.transform.localScale = Vector3.one; }
protected override void OnInit() { base.OnInit(); m_title_root = this.Make <GameUIComponent>("Image"); m_title_txt = m_title_root.Make <GameLabel>("Text"); m_title_txt.Text = string.Format("{0}!", LocalizeModule.Instance.GetString("recharge_title").ToUpper()); m_title_effect = m_title_root.Make <GameUIEffect>("UI_dengjishengji_01"); m_title_effect.EffectPrefabName = "UI_dengjishengji_01.prefab"; m_lvl_root = this.Make <GameUIComponent>("Lvl_Root"); m_from_lvl_txt = m_lvl_root.Make <GameLabel>("Panel:Text (1)"); m_to_lvl_txt = m_lvl_root.Make <GameLabel>("Panel:Text (2)"); m_lvl_slider = m_lvl_root.Make <GameProgressBar>("Image_energy:Slider"); m_cur_vit_txt = m_lvl_root.Make <GameLabel>("Image_energy:Text_number"); m_max_vit_txt = m_lvl_root.Make <GameLabel>("Image_energy:Text_number_max"); m_lvl_bar_effect = m_lvl_root.Make <GameUIEffect>("Image_energy:UI_tili_zengjia"); m_lvl_bar_effect.EffectPrefabName = "UI_tili_zengjia.prefab"; m_lvl_effect = m_lvl_root.Make <GameUIEffect>("Panel:UI_dengjishengji_02"); m_lvl_effect.EffectPrefabName = "UI_dengjishengji_02.prefab"; m_grid = this.Make <GameUIContainer>("Scroll View:Viewport"); m_ok_btn = this.Make <GameButton>("btnSure"); m_btn_title = m_ok_btn.Make <GameLabel>("Text"); }
protected override void OnInit() { base.OnInit(); this.m_container = Make <GameUIContainer>(gameObject); m_leftPivot = Widget.parent.Find("left"); m_rightPivot = Widget.parent.Find("right"); }
protected override void OnInit() { base.OnInit(); m_grid_com = Make <GameUIContainer>("Panel:Panel_prop:grid"); m_close_btn = Make <GameButton>("Button_close"); //this.tweener = Transform.GetComponentsInChildren<UITweener>(true); }
void initControl() { #region 控件 int pageCount = m_btnPage_Str.Length; m_page_toggle = new GameToggleButton[pageCount]; //m_page_tween = new TweenScale[pageCount]; m_arrow_obj = new GameObject[pageCount]; this.m_arrowLab_obj = new GameLabel[pageCount]; this.m_oriLab_obj = new GameObject[pageCount]; //this.m_arrowLab_obj = new GameObject[pageCount]; m_pageTog_lab = new GameLabel[pageCount]; for (int i = 0; i < m_btnPage_Str.Length; i++) { m_page_toggle[i] = Make <GameToggleButton>(string.Format("Panel_down:leftBtn:{0}", m_btnPage_Str[i])); //m_page_tween[i] = m_page_toggle[i].gameObject.GetComponent<TweenScale>(); m_arrow_obj[i] = m_page_toggle[i].Widget.Find("Background/Checkmark/Arrow").gameObject; m_arrowLab_obj[i] = m_page_toggle[i].Make <GameLabel>("Background/Checkmark/Label (1)"); this.m_oriLab_obj[i] = m_page_toggle[i].Widget.Find("Background/Label").gameObject; m_pageTog_lab[i] = m_page_toggle[i].Make <GameLabel>("Label"); m_pageTog_lab[i].color = m_oriColor; m_arrowLab_obj[i].Text = m_pageTog_lab[i].Text = m_toogle_name_Str[i]; m_arrow_obj[i].SetActive(false); m_arrowLab_obj[i].SetActive(false); this.m_oriLab_obj[i].SetActive(true); } m_Prop_grid = Make <GameUIContainer>("Panel_down:Panel:grid"); m_NothingTip_lab = Make <GameLabel>("Panel_down:nothingTips"); m_propInfo_panel = Make <UIBagPropInfo>("Panel_down:detail"); m_chooseUIEffect = Make <GameUIEffect>("Panel_down:UI_xuanzhong"); m_panelDown_Img = Make <GameImage>("Panel_down"); //this.m_tweenPos = this.m_panelDown_Img.GetComponent<TweenScale>(); #endregion }
protected override void OnInit() { base.OnInit(); this.m_container = Make <GameUIContainer>("Right"); this.m_dragTex = Make <GameUIComponent>(gameObject); this.m_leftParent = Widget.Find("Left"); }
protected override void OnInit() { base.OnInit(); this.m_grid = Make <GameUIContainer>(gameObject); GameEvents.UI_Guid_Event.OnMainIcon += OnMainIcon; GameEvents.UI_Guid_Event.OnMainIconUnLock += OnMainIconUnLock; }
protected override void OnInit() { m_toggle = Make <GameToggleButton>("Background"); m_officer_portrait = m_toggle.Make <GameTexture>("Icon"); m_grid = m_toggle.Make <GameUIContainer>("grid"); m_mask = m_toggle.Make <GameImage>("Image"); m_effect = Make <GameUIEffect>("UI_jingyuanpaiqian_pinzhi"); }
protected override void OnInit() { this.m_closeImage = Make <GameImage>("Image"); this.m_commandListContainer = Make <GameUIContainer>("Scroll View:Viewport:Content"); this.m_detailPanel = Make <GMCommandDetailPanel>("Panel_Content"); this.m_tempSelectServerComponent = Make <GMServerSelectPanel>("ServerList"); OnSelectCommand = ShowCommandDetail; }
protected override void OnInit() { this.m_collectItemContainer = Make <GameUIContainer>("Scroll View_1:Viewport"); this.m_lbSceneTitle = Make <GameLabel>("Text_title (3)"); this.m_lbCollectItemTitle = Make <GameLabel>("Text_title (2)"); this.m_lbActivityIntro = Make <GameLabel>("Text_detail"); this.m_activeSceneContainer = Make <GameUIContainer>("Scroll View_2:Viewport"); }
protected override void OnInit() { base.OnInit(); m_close_btn = Make <GameButton>("Button_close"); m_gifts_grid = Make <GameUIContainer>("Panel_levelupreward:Grid"); m_fail_info_text = Make <GameLabel>("Panel_levelupreward:Text (1)"); }
protected override void OnInit() { this.m_taskContainer = Make <GameUIContainer>("TaskScrollView:grid"); this.m_taskDead = Make <ChapterTaskBodyComponent>("clueScrollView:grid:deayBody"); this.m_taskSuspect = Make <ChapterTaskBodyComponent>("clueScrollView:grid:suspect"); this.m_taskWeapon = Make <ChapterTaskBodyComponent>("clueScrollView:grid:weapon"); //this.m_taskScrollView = Make<GameScrollView>("Panel_3"); }
protected override void OnInit() { base.OnInit(); m_gift_name = this.Make <GameLabel>("RawImage:Text"); m_buy_btn = this.Make <GameButton>("RawImage:btnSure"); m_price_txt = m_buy_btn.Make <GameLabel>("Text"); m_bought_img = this.Make <GameImage>("Image_purchased"); m_gift_grid = Make <GameUIContainer>("RawImage:ScrollView:Viewport"); }
private void InitController() { //m_gridRoot_img = Make<GameImage>("Panel_scroll:grid"); //m_imgRoot_con = m_gridRoot_img.Make<GameUIContainer>("imgRoot"); m_textRoot_con = Make <GameUIContainer>("Panel_tipsanimate:noticTextScroll:grid"); m_close_btn = Make <GameButton>("Button_close"); this.m_imageScroll = Make <NoticImage3DScrollComponent>("Panel_tipsanimate:Notic_Img"); }
protected override void OnInit() { base.OnInit(); m_scene_name = Make <GameLabel>("Text"); m_scene_desc = Make <GameLabel>("Text (1)"); m_output_root = Make <GameUIComponent>("Scroll View (1)"); m_output_grid = m_output_root.Make <GameUIContainer>("Viewport"); }
protected override void OnInit() { base.OnInit(); this.m_titleLab = Make <GameLabel>("Panel_animation:Panel_top:ChapterName"); this.m_currentProgressLab = Make <GameLabel>("Panel_animation:Panel_top:TaskNum"); this.m_container = Make <GameUIContainer>("Panel_animation:Panel_lift"); this.reasonContentCom = Make <ReasonContentComponent>("Panel_animation:Panel_right"); this.m_btnClose = Make <GameUIComponent>("Panel_animation:Panel_top:Button_close"); }
protected override void OnInit() { base.OnInit(); m_bg = Make <GameImage>("BG"); m_tool_name = Make <GameLabel>("Text_name"); m_icon = Make <GameImage>("Image_icon:Icon"); m_num = Make <GameLabel>("Text_number"); m_descs = Make <GameLabel>("Text_detail"); m_address_grid = Make <GameUIContainer>("grid"); }
public GuidNewEffectSystem(GameUIContainer artRoot) { this.m_artRoot = artRoot; PreLoadEffect(20000, "UI_xinshouyindao_shou.prefab"); GameEvents.UI_Guid_Event.OnLoadEffect += OnLoadEffect; GameEvents.UI_Guid_Event.OnRemoveEffect += OnRemoveEffect; GameEvents.UI_Guid_Event.OnClearMaskEffect += OnRemoveMaskEffect; GameEvents.UI_Guid_Event.OnClearGuid += OnClearGuid; GameEvents.UI_Guid_Event.OnGetMaskEffect = OnGetMaskEffect; }
private void InitController() { m_leftPoint_tran = Transform.Find("Panel_animation/leftPoint"); m_close_btn = Make <GameButton>("Button_close"); m_scroll_view = Make <GameUIComponent>("Panel_animation:Panel"); m_grid_con = Make <GameUIContainer>("Panel_animation:Panel:grid"); m_bg_img = Make <GameImage>("RawImage"); m_GameEffect = Make <GameUIEffect>("UI_huodong_rukou"); m_gridValue = m_grid_con.GetComponent <GridValue>(); }
protected override void OnInit() { base.OnInit(); m_spine = Make <GameSpine>("libao_01_SkeletonData"); m_desc_root = Make <GameUIComponent>("BG:Panel"); m_desc_root.Visible = false; m_OK = m_desc_root.Make <GameButton>("btnSure"); m_Grid = m_desc_root.Make <GameUIContainer>("ScrollView:Scroll_View"); this.m_bagTrans = Transform.Find("BG/Bag"); }
protected override void OnInit() { base.OnInit(); this.m_titleLab = Make <GameLabel>("Text"); this.m_progressBar = Make <GameProgressBar>("Slider"); this.m_lineGrid = this.m_progressBar.Make <GameUIContainer>("lineGrid"); this.m_fillEffect = this.m_progressBar.Make <GameImage>("fillEffect"); this.m_tweenAlpha = this.m_fillEffect.GetComponent <TweenAlpha>(); this.m_sucessEffect = this.m_progressBar.Make <GameUIEffect>("UI_fanbo_chenggong"); this.m_failEffect = this.m_progressBar.Make <GameUIEffect>("UI_fanbo_shibai"); }
protected override void OnInit() { base.OnInit(); this.m_personNameLab = Make <GameLabel>("Animator:Image_sence:Text_Name"); this.m_personTex = Make <GameTexture>("Animator:RawImage"); this.m_detailLab = Make <GameLabel>("Animator:Text_Desc"); this.m_maskCom = Make <GameUIComponent>("Animator:mask"); this.m_chatBtn = Make <GameButton>("Animator:RawImage:Button_action"); this.m_closeBtn = Make <GameButton>("Animator:Button_close"); this.m_resGrid = Make <GameUIContainer>("Animator:ScrollView:Viewport"); }
protected override void OnInit() { base.OnInit(); this.m_grid = Make <GameUIContainer>("Panel_animation:clueScrollView:grid"); this.m_gridView = Make <GameImage>("Panel_animation:clueScrollView:grid"); this.m_scrollView = Make <GameScrollView>("Panel_animation:clueScrollView"); this.m_buttonRoot = Make <ChapterChooseItem>("ChooseItem"); this.m_BoundImg = Make <GameImage>("Panel_animation:ChooseItem:Panel:Image_bound"); this.m_centerTran = this.m_scrollView.Widget.Find("center"); }
protected override void OnInit() { base.OnInit(); this.m_btnViewPreviousDetail = Make <GameButton>("Button_lift"); this.m_btnViewNextDetail = Make <GameButton>("Button_right"); this.m_btnCollectRewardItem = Make <GameButton>("btnUse"); this.m_rewardItemContainer = Make <GameUIContainer>("Panel:grid"); this.m_lbMailContent = Make <GameLabel>("Image_bg_2:Scroll View:Viewport:Content:Text_title (2)"); this.m_lbMailExpireTime = Make <GameLabel>("Text_title (1)"); this.m_lbMailTitle = Make <GameLabel>("Text_title"); }
protected override void OnInit() { // m_title_text = this.Make<GameLabel>("Panel_tipsanimate:Text_title"); // m_title_text.Text = LocalizeModule.Instance.GetString("friend_receive"); m_gift_grid = this.Make <GameUIContainer>("Panel_tipsanimate:Panel_friend:Panel_friend-received:Content"); //m_gift_scroll = this.Make<GameScrollView>("Panel_friend:Content"); m_receive_all_img = this.Make <GameImage>("Panel_tipsanimate:btn_1"); m_receive_all_img.Color = new Color(m_receive_all_img.Color.r, m_receive_all_img.Color.g, m_receive_all_img.Color.b, 0.0f); m_receive_all_btn_text = m_receive_all_img.Make <GameLabel>("Text"); m_receive_all_btn_text.Text = LocalizeModule.Instance.GetString("friend_receive_all"); //m_gift_num_text = this.Make<GameLabel>("Panel_tipsanimate:Text_detail"); }
protected override void OnInit() { base.OnInit(); m_title = Make <GameLabel>("Text"); m_title.Text = LocalizeModule.Instance.GetString("friend_recommend"); m_count_down_txt = Make <GameLabel>("Image:Text"); m_recommend_grid = Make <GameUIContainer>("Image:Content"); m_add_all_btn = Make <GameImage>("Button"); m_add_all_btn_txt = m_add_all_btn.Make <GameLabel>("Text"); m_add_all_btn_txt.Text = LocalizeModule.Instance.GetString("friend_addueser_all"); this.SetCloseBtnID("Button_close"); }
protected override void OnInit() { base.OnInit(); m_root = Transform.Find("root"); m_skip_btn = Make <GameButton>("btnSkip"); m_mask = Make <GameTexture>("RawImage"); m_artGrid = Make <GameUIContainer>("art"); m_mask.RawImage.material = material; m_RectRoot = m_root.GetComponent <RectTransform>(); eventListener = EventTriggerListener.Get(m_mask.gameObject); }