private async Task <List <UserGame> > GetWishlistGames(User user) { return(await _context.Entry(user) .Collection(u => u.UserGames) .Query() .Where(ug => ug.IsWish == true) .Include(ug => ug.GameRelease) .ThenInclude(release => release.Game) .Include(ug => ug.GameRelease) .ThenInclude(release => release.Platform) .ToListAsync()); }
public async Task <IActionResult> PutUser(long id, User user) { if (id != user.PeopleId) { return(BadRequest()); } _context.Entry(user).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!UserExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }