// Update is called once per frame
    void Update()
    {
        //If we are in range then create bombs at postions that don't already have them.
        if (PlayerInRange(interactionRange, playerObject))
        {
            //Show Help Text
            bombExplainText.SetActive(true);

            if (Input.GetKeyDown(respawnBombsKey))
            {
                //See if a bomb exists
                GameObject bombInstance = GameObject.Find("BombPickup(Clone)");

                if (bombInstance != null)
                {
                    //Destroy all bomb pick ups that are "owned" by this parent instance
                    DestroyMyBombs(gameObject);
                }

                //Spawn New Bombs
                CreateAllBombs();

                //Apply Time Penalty
                GameTimerScript.ApplyTimePenalty(10.0f);
            }
        }
        else
        {
            //Hide Help Text
            bombExplainText.SetActive(false);
        }
    }
 //When the player leaves the trigger, apply the accumulated penalty time and reset it
 void OnTriggerExit(Collider other)
 {
     if (enableTimePenalty)
     {
         //Call Event to Apply Time Penalty
         GameTimerScript.ApplyTimePenalty(totalPenaltyTime);
         totalPenaltyTime = 0.0f;
     }
 }