Exemple #1
0
        public void GetAllTest()
        {
            gameTableDB = new GameTableDB();
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();

            Assert.IsTrue(gameTables.Count > 0);
        }
        public void CreateGameTest()
        {
            //Arrange
            GameController        gameController = new GameController();
            IGameDBIF             gameDB         = new GameDB();
            IGameTableDBIF        gameTableDB    = new GameTableDB();
            List <GameTableModel> gameTables     = (List <GameTableModel>)gameTableDB.GetAll();
            GameTableModel        gameTable      = null;
            bool found = false;
            Game game  = new Game();

            //Act
            if (gameTables.Count > 0)
            {
                for (int i = 0; i < gameTables.Count && !found; i++)
                {
                    if (gameController.GetByTableId(gameTables[i].Id) == null)
                    {
                        gameTable = gameTables[i];
                        found     = true;
                    }
                }
                game.gameTable = GameTableConverter.ConvertFromGameTableModelToGameTable(gameTable);
                gameController.CreateGame(game);
            }
            GameModel gameModel = gameController.GetByTableId(gameTable.Id);

            //Assert
            Assert.IsNotNull(gameModel);
            //Cleanup
            gameDB.Delete(gameModel);
        }
Exemple #3
0
        public void InsertTest()
        {
            //Arrange
            gameTableDB = new GameTableDB();
            bool found = false;
            var  table = new GameTableModel("TestTable");

            table.DeckId = 2;
            //Act
            gameTableDB.Insert(table);
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();

            for (int i = 0; i < gameTables.Count && !found; i++)
            {
                if (gameTables[i].TableName == table.TableName)
                {
                    table.Id = gameTables[i].Id;
                }
            }
            var tableT = gameTableDB.GetById(table.Id);

            //Assert
            Assert.AreEqual(table.TableName, tableT.TableName);
            //Cleanup
            gameTableDB.Delete(table);
        }
Exemple #4
0
        public void GetbyIdTest()
        {
            gameTableDB = new GameTableDB();
            GameTableModel        table = null, table2 = null;
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();

            if (gameTables.Count > 0)
            {
                table = gameTables[0];
            }
            table2 = gameTableDB.GetById(table.Id);
            Assert.AreEqual(table2.Id, table.Id);
        }
Exemple #5
0
        public void GetGameTableSeatsTest()
        {
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();
            GameTableModel        table      = null;

            if (gameTables.Count > 0)
            {
                table = gameTables[0];
            }

            int seats = gameTableDB.GetGameTableSeats(table);

            Assert.IsTrue(0 <= seats && seats <= 4);
        }
Exemple #6
0
        public void DeleteTest()
        {
            gameTableDB = new GameTableDB();
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();
            bool           found             = false;
            GameTableModel table             = new GameTableModel {
                DeckId    = 2,
                TableName = "TestTable"
            };

            for (int i = 0; i < gameTables.Count && !found; i++)
            {
                if (gameTables[i].TableName == table.TableName)
                {
                    table.Id = gameTables[i].Id;
                }
            }
            var table1 = gameTableDB.GetById(table.Id);

            gameTableDB.Delete(table);
            table = gameTableDB.GetById(table.Id);
            Assert.IsNull(table);
        }
Exemple #7
0
        public void UpdateTest()
        {
            //Arrange
            gameTableDB = new GameTableDB();
            List <GameTableModel> gameTables = gameTableDB.GetAll().ToList();
            GameTableModel        table      = null;

            if (gameTables.Count > 0)
            {
                table = gameTables[0];
            }
            var name = table.TableName;

            //Act
            table.TableName = "GameTableUpdate";
            gameTableDB.Update(table);
            var table2 = gameTableDB.GetGameTableByTableName("GameTableUpdate");

            //Assert
            Assert.AreNotEqual(name, table2.TableName);
            //Cleanup
            table.TableName = name;
            gameTableDB.Update(table);
        }