static void Main(string[] args) { const int width = 1920; const int height = 1080; var adapters = GalEngine.Runtime.Graphics.GpuAdapter.EnumerateGraphicsAdapter(); GameSystems.Initialize(new GameStartInfo() { WindowName = "Bezier Render System", GameName = "Bezier Render System", IconName = null, WindowSize = new Size <int>(width, height), Adapter = adapters[1] }); BezierRender bezierRender = new BezierRender(GameSystems.GpuDevice); GameSystems.AddBehaviorSystem( new BezierFillSystem(bezierRender, new Rectangle <int>(0, 0, width, height))); /*GameSystems.AddBehaviorSystem( * new BezierDrawSystem(bezierRender, * new Rectangle<int>(0, 0, width, height)));*/ GameSystems.MainScene = new GameScene("Main"); Random random = new Random(0); Flower[] flowers = new Flower[500]; for (int i = 0; i < flowers.Length; i++) { flowers[i] = new Flower( new Position <float>(random.Next(0, width), random.Next(0, height)), random.Next(100, 200)); foreach (var leaf in flowers[i].Leaves) { GameSystems.MainScene.AddGameObject(leaf); } } GameSystems.RunLoop(); }