static public int ClosePreLoadingUI_s(IntPtr l) { try { GameSysManager.ClosePreLoadingUI(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameSysManager o; o = new GameSysManager(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }