private static void CheckConflicts(GameStringTable table) { Map <string, string> .KeyCollection keys = table.GetAll().Keys; GameStringCategory category = table.GetCategory(); foreach (GameStringTable table2 in s_tables.Values) { foreach (string str in keys) { if (table2.Get(str) != null) { string message = string.Format("GameStrings.CheckConflicts() - Tag {0} is used in {1} and {2}. All tags must be unique.", str, category, table2.GetCategory()); Error.AddDevWarning("GameStrings Error", message, new object[0]); } } } }