private void OnGUI() { GUI.Label(new Rect(5, 14, 100, 100), "Score: " + Score); if (gameState == GameState.InGame) { return; } if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2 - 60, 200, 50), "Режим #1")) { GameStrategy = FindObjectOfType <GameMode1>(); GameStrategy.SetParams(); FindObjectOfType <Spawner>().SpawnNext(); gameState = GameState.InGame; } else if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2 + 10, 200, 50), "Режим #2")) { GameStrategy = FindObjectOfType <GameMode2>(); GameStrategy.SetParams(); FindObjectOfType <Spawner>().SpawnNext(); gameState = GameState.InGame; } }
private Card SetStrategy(PlayerState p, List<Card> hand) { Card bestCard = null; int currentAge = ResourceManager.GetInstance().getGameState().getAge(); if (p.getPlayedCards().Count() == 0) bestCard = BuildWonder(p, hand); if (bestCard == null) if (noOfPlayers == 3 || noOfPlayers == 7) if (p.getBoard().getCurrentWonderLevel() != currentAge) bestCard = BuildWonder(p, hand); if (bestCard == null) SetMilitaryStrategy(p, hand); if (bestCard == null) bestCard = SetScienceStrategy(p, hand); if (bestCard == null) bestCard = SetCommerceStrategy(p, hand); if (bestCard == null) bestCard = SetCivilianStrategy(p, hand); if (bestCard == null) { strategy = new RandomStrategy(); bestCard = strategy.getNextCard(p, hand); } return bestCard; }
public IEnumerator loadMap() { root _data = DataSave.GetData(); numMap = _data._Level; gameStrategy = _data._strategy; Debug.Log(_data.height + " - " + _data.width + " list " + _data.data.Count); field = new Field(_data.height, _data.width); field.initField(true); Debug.Log(_data.data.Count); for (int i = 0; i < _data.data.Count; i++) { var coords = field.findCoordsById(_data.data[i]._id); field.array[coords.i, coords.j].setId(_data.data[i]._id); field.array[coords.i, coords.j].setRandomNum(_data.data[i]._randomNum); field.array[coords.i, coords.j].setState(_data.data[i]._state); } placeCells(); yield return(new WaitForEndOfFrame()); cellState = _data._scellState; //grid.enabled = false; // SortHierarchy(); }
public void Initialize(int[,] matrix, GameManager gameManager, GameStrategy gameStrategy) { this.gameManager = gameManager; this.matrix = matrix; row = this.matrix.GetLength(0); col = this.matrix.GetLength(1); this.gameStrategy = gameStrategy; LevelText.text = "Lv." + gameManager.level; ScoreText.text = "Score: " + gameManager.score; rowNum = matrix.GetLength(0); colNum = matrix.GetLength(1); float cameraHeight = 2f * Camera.main.orthographicSize; float cameraWidth = cameraHeight * Camera.main.aspect; cellWidth = (cameraWidth * 8 / 9) / (col); cellHeight = (cameraHeight * 8 / 9) / row; minXPos = -colNum * (cellWidth - 0.1f) / 2; minYPos = -rowNum * (cellHeight - 0.1f) / 2; cellsPos = CalCellPos(rowNum, colNum, minXPos, minYPos, cellWidth, cellHeight); Sprite firstTargetSprite = firstTarget.GetComponent <SpriteRenderer> ().sprite; Sprite secondTargetSprite = secondTarget.GetComponent <SpriteRenderer> ().sprite; firstTarget.transform.localScale = new Vector3(Mathf.Abs(cellWidth * 1.0f / firstTargetSprite.bounds.size.x), Mathf.Abs(-cellHeight * 1.0f / firstTargetSprite.bounds.size.y), 1); secondTarget.transform.localScale = new Vector3(Mathf.Abs(cellWidth * 1.0f / secondTargetSprite.bounds.size.x), Mathf.Abs(-cellHeight * 1.0f / secondTargetSprite.bounds.size.y), 1); CreateCardBoard(); //RequestInterstitial (); }
public void init() { game = GameManager.INSTANCE.newGame(); GameStrategy gs = game.initGame(MapSize.DEMO); gs.addPlayer("User1", UnitType.CYCLOP); gs.addPlayer("User2", UnitType.CERBERUS); gs.buildGame(); }
public void init() { gm = GameManager.INSTANCE; GameManager.INSTANCE.newGame(); GameStrategy gs = gm.CurrentGame.initGame(MapSize.DEMO); gs.addPlayer("User1", UnitType.CENTAUR); gs.addPlayer("User2", UnitType.CERBERUS); gs.buildGame(); }
private Card SetScienceStrategy(PlayerState p, List<Card> hand) { if (noOfPlayers == 5 || noOfPlayers == 7) if (hand.Count() > 3) { strategy = new ScienceStrategy(); return strategy.getNextCard(p, hand); } return null; }
public static void DeleteRow(int y) { for (int x = 0; x < FieldWidth; ++x) { Destroy(Grid[x, y].gameObject); Grid[x, y] = null; } GameStrategy.IncScore(); }
public LevelVO(int Id, bool isNegative, GameStrategy Strategy, string RuleImage, int FirstPlayer, int GoalCost) { this.Id = Id; this.isNegative = isNegative; this.RuleImage = RuleImage; this.Strategy = Strategy; this.FirstPlayer = FirstPlayer; this.GoalCost = GoalCost; this.History = new ArrayList(); this.IsPassed = false; }
private Card SetScienceStrategy(PlayerState p, List <Card> hand) { if (noOfPlayers == 5 || noOfPlayers == 7) { if (hand.Count() > 3) { strategy = new ScienceStrategy(); return(strategy.getNextCard(p, hand)); } } return(null); }
public static GameStrategy WinningStrategy(GameStrategy userStrategy) { switch (userStrategy) { case GameStrategy.Rock: return(GameStrategy.Paper); case GameStrategy.Paper: return(GameStrategy.Scissors); case GameStrategy.Scissors: return(GameStrategy.Rock); default: return(GameStrategy.None); } }
private Card SetStrategy(PlayerState p, List <Card> hand) { Card bestCard = null; int currentAge = ResourceManager.GetInstance().getGameState().getAge(); if (p.getPlayedCards().Count() == 0) { bestCard = BuildWonder(p, hand); } if (bestCard == null) { if (noOfPlayers == 3 || noOfPlayers == 7) { if (p.getBoard().getCurrentWonderLevel() != currentAge) { bestCard = BuildWonder(p, hand); } } } if (bestCard == null) { bestCard = SetMilitaryStrategy(p, hand); } if (bestCard == null) { bestCard = SetScienceStrategy(p, hand); } if (bestCard == null) { bestCard = SetCommerceStrategy(p, hand); } if (bestCard == null) { bestCard = SetCivilianStrategy(p, hand); } if (bestCard == null) { strategy = new RandomStrategy(); bestCard = strategy.getNextCard(p, hand); } return(bestCard); }
private Card SetMilitaryStrategy(PlayerState p, List <Card> hand) { int currentAge = ResourceManager.GetInstance().getGameState().getAge(); PlayerState left = ResourceManager.GetInstance().getGameState().getLeftPlayer(p); PlayerState right = ResourceManager.GetInstance().getGameState().getRightPlayer(p); if ((left.getMilitaryPower() >= p.getMilitaryPower() - currentAge) || (right.getMilitaryPower() >= p.getMilitaryPower() - currentAge)) { strategy = new MilitaryStrategy(); Card c = strategy.getNextCard(p, hand); return(c); } return(null); }
static void Main(string[] args) { IFootBalStrategy s = new GameStrategy(); while (true) { var x = Console.ReadLine(); var response = s.Play(x); if (!string.IsNullOrEmpty(response)) { Console.WriteLine(response); } } }
private List <IUnit> GetTargets(IArmy first, IArmy second, ISpecialAction unitSpecial) { if (unitSpecial is Archer) { return(GameStrategy.GetTargetsForArcher(first, second, unitSpecial)); } else if (unitSpecial is Infantry) { return(GameStrategy.GetTargetsForInfantry(first, unitSpecial)); } else { return(GameStrategy.GetTargetsForHealer(first, unitSpecial)); } }
private void Button_Click_Start(object sender, RoutedEventArgs e) { //MapSize size_map = 0; // Pseudo par défault // String name_p1 = "Player1", name_p2 = "Player2"; /* * if (Demo.IsChecked == true) size_map = MapSize.DEMO; * if (Small.IsChecked == true) size_map = MapSize.SMALL; * if (Standard.IsChecked == true) size_map = MapSize.STANDARD;*/ name_p1 = Pseudo_Player1.Text; name_p2 = Pseudo_Player2.Text; if (size_map == 0) { MessageBox.Show("Veuillez entrer un type de carte !", "Type de carte manquant"); return; } if (name_p1 == "" || name_p2 == "") { MessageBox.Show("Veuillez entrer un pseudo pour chaque joueur !", "Pseudo(s) manquant(s)"); return; } if (name_p1 == name_p2) { MessageBox.Show("Veuillez entrer un pseudo différent pour chaque joueur !", "Pseudo(s) identique(s)"); return; } if (race_p1 == (UnitType)9 || race_p2 == (UnitType)9) { MessageBox.Show("Veuillez entrer une race pour chaque joueur !", "Race(s) manquante(s)"); return; } Game g = GameManager.INSTANCE.newGame(); GameStrategy gs = g.initGame(size_map); // Choisit aléatoirement le joueur commencant la partie int begin = new Random().Next(3); if (begin == 0) { gs.addPlayer(name_p1, race_p1); gs.addPlayer(name_p2, race_p2); } else { gs.addPlayer(name_p2, race_p2); gs.addPlayer(name_p1, race_p1); } gs.buildGame(); NavigationService.Navigate(new GamePage(false)); }
public void NextLevel() { if (gameStrategy < GameStrategy.Right) { gameStrategy++; } else { gameStrategy = GameStrategy.Normal; } numMap++; ui.UpdateLevel(numMap); GameControllerScr.instance._Timer.UpdateTimeValues(); AnalyticsEventsController.LogPlayerLevel(numMap); StartCoroutine(CreateButtonCells()); }
public void PlayOneAction() { GameChoice choice = this.Get_NextChoice(); GameStrategy strategy = this.GetStrategy(this.Get_ReadableSnapshot(choice.ControllerID)); GameEffect effect = strategy.ChooseBestAction(choice, this); if (!(choice.Options.Contains(effect))) { Console.WriteLine("GameStrategy " + strategy + " made an invalid choice: " + effect); effect = strategy.ChooseBestAction(choice, this); } if (this.ShouldPrint) { Console.WriteLine(effect.ToString(this)); } effect.Process(this); }
public static IGameStrategy CreateInstance(GameStrategy strategy) { IGameStrategy gameStrategy = null; switch (strategy) { case GameStrategy.Normal: gameStrategy = new NormalStrategy(); break; case GameStrategy.Bottom: gameStrategy = new BottomStrategy(); break; case GameStrategy.Top: gameStrategy = new TopStrategy(); break; case GameStrategy.Left: gameStrategy = new LeftStrategy(); break; case GameStrategy.Right: gameStrategy = new RightStrategy(); break; case GameStrategy.LeftAndRight: gameStrategy = new LeftAndRightStrategy(); break; case GameStrategy.TopAndBottom: gameStrategy = new TopAndBottomStrategy(); break; case GameStrategy.XCenter: gameStrategy = new XCenterStrategy(); break; case GameStrategy.YCenter: gameStrategy = new YCenterStrategy(); break; } return(gameStrategy); }
public Card getNextCard(PlayerState p, List<Card> hand) { strategy = new MilitaryStrategy(); Card c = strategy.getNextCard(p, hand); if (c == null) { strategy = new ScienceStrategy(); c = strategy.getNextCard(p,hand); } if (c == null) { strategy = new CommerceStrategy(); c = strategy.getNextCard(p, hand); } return c; }
public Card getNextCard(PlayerState p, List <Card> hand) { strategy = new CivilianStrategy(); Card c = strategy.getNextCard(p, hand); if (c == null) { strategy = new CommerceStrategy(); c = strategy.getNextCard(p, hand); } if (c == null) { strategy = new ScienceStrategy(); c = strategy.getNextCard(p, hand); } return(c); }
private Card BuildWonder(PlayerState p, List <Card> hand) { if (p.getBoard().notMaxYet()) { for (int i = 0; i < hand.Count(); i++) { if (hand[i].getType() == 1 || hand[i].getType() == 2) { if (ResourceManager.GetInstance().ValidateWonder(p)) { strategy = new CommerceStrategy(); p.setWonderCards(hand[i]); p.getBoard().incrementWonderLevel(p); return(hand[i]); } } } } return(null); }
private Card SetCivilianStrategy(PlayerState p, List <Card> hand) { for (int i = 0; i < hand.Count(); i++) { if (noOfPlayers == 3 || noOfPlayers == 7) { if (hand[i].getName() == "C22" || hand[i].getName() == "C23" || hand[i].getName() == "C63" || hand[i].getName() == "C64") { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CivilianStrategy(); p.addPlayedCards(hand[i]); return(hand[i]); } } } if (noOfPlayers == 3 || noOfPlayers == 6) { if (hand[i].getName() == "C24" || hand[i].getName() == "C25" || hand[i].getName() == "C108" || hand[i].getName() == "C109") { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CivilianStrategy(); p.addPlayedCards(hand[i]); return(hand[i]); } } } } int vc = 0, index = 0; for (int i = 0; i < hand.Count(); i++) { if (hand[i] is CivilianCard) { CivilianCard c = (CivilianCard)hand[i]; if (c.getVictoryPoints() > vc) { vc = c.getVictoryPoints(); index = i; } } } if (index != 0) { if (ResourceManager.GetInstance().ValidateCard(p, hand[index])) { strategy = new CivilianStrategy(); p.addPlayedCards(hand[index]); return(hand[index]); } } return(null); }
private Card BuildWonder(PlayerState p, List<Card> hand) { if (p.getBoard().notMaxYet()) { for (int i = 0; i < hand.Count(); i++) { if (hand[i].getType() == 1 || hand[i].getType() == 2) { if (ResourceManager.GetInstance().ValidateWonder(p)) { strategy = new CommerceStrategy(); p.setWonderCards(hand[i]); p.getBoard().incrementWonderLevel(p); return hand[i]; } } } } return null; }
private Card SetCommerceStrategy(PlayerState p, List<Card> hand) { for (int i = 0; i < hand.Count(); i++) { if (hand[i].getName() == "C0123" || hand[i].getName() == "C0124") if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return hand[i]; } if (noOfPlayers == 3) { if (hand[i].getName() == "C031" || hand[i].getName() == "CO33" || hand[i].getName() == "CO71" || hand[i].getName() == "CO74" || hand[i].getName() == "CO77" || hand[i].getName() == "CO121" || hand[i].getName() == "CO125") if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return hand[i]; } } if (noOfPlayers == 4) { if (hand[i].getName() == "C028" || hand[i].getName() == "CO79" || hand[i].getName() == "C0120") if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return hand[i]; } } if (noOfPlayers == 5) { if (hand[i].getName() == "C029" || hand[i].getName() == "CO75" || hand[i].getName() == "C0126") if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return hand[i]; } } if (noOfPlayers == 6) { if (hand[i].getName() == "C036" || hand[i].getName() == "CO72" || hand[i].getName() == "C076" || hand[i].getName() == "CO78" || hand[i].getName() == "C0122" || hand[i].getName() == "C0124") if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return hand[i]; } } if (noOfPlayers == 7) { if (hand[i].getName() == "C030" || hand[i].getName() == "C032" || hand[i].getName() == "C034" || hand[i].getName() == "C032" || hand[i].getName() == "C073" || hand[i].getName() == "C080" || hand[i].getName() == "C0127") if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return hand[i]; } } if (TradeCard(p, hand[i])) return hand[i]; } return null; }
public void setStrategy(int strategy) { this.gameStrategy = StrategyFactory.getInstance().getGameStrategy(strategy); }
private Card SetCivilianStrategy(PlayerState p, List<Card> hand) { for (int i = 0; i < hand.Count(); i++) { if (noOfPlayers == 3 || noOfPlayers == 7) if (hand[i].getName() == "C22" || hand[i].getName() == "C23" || hand[i].getName() == "C63" || hand[i].getName() == "C64") if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CivilianStrategy(); p.addPlayedCards(hand[i]); return hand[i]; } if (noOfPlayers == 3 || noOfPlayers == 6) if (hand[i].getName() == "C24" || hand[i].getName() == "C25" || hand[i].getName() == "C108" || hand[i].getName() == "C109") if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CivilianStrategy(); p.addPlayedCards(hand[i]); return hand[i]; } } int vc = 0, index = 0; for (int i = 0; i < hand.Count(); i++) { if (hand[i] is CivilianCard) { CivilianCard c = (CivilianCard)hand[i]; if (c.getVictoryPoints() > vc) { vc = c.getVictoryPoints(); index = i; } } } if (index != 0) if (ResourceManager.GetInstance().ValidateCard(p, hand[index])) { strategy = new CivilianStrategy(); p.addPlayedCards(hand[index]); return hand[index]; } return null; }
public AggressiveStrategy() { strategy = new MilitaryStrategy(); }
public IEnumerator Start() { PareDelegateHandler += PareDelegateHandlerDebug; ButtonHoldDelegateHandler += ButtonHoldDelegateHandlerDebug; ButtonTouchDelegateHandler += ButtonTouchDelegateHandlerDebug; gameStrategy = GameStrategy.Normal; countPhotos = DownloadManager.instance.GetCount(); numMap = 1; cellStateTMP = 0; cellState = 0; Screen.sleepTimeout = SleepTimeout.NeverSleep; transformUnity = new TransformUnity(); mainCamera = Camera.main; LR = new LineRenderer(); Line = GameObject.FindGameObjectsWithTag("Line"); Application.targetFrameRate = 60; stats = PlayerStats.instance; if (loadGame) { stats.LoadData(); StartCoroutine(loadMap()); } else { stats.LoadData(); stats.SetPointsTo(0); } #region GridLoading if (loadGame == false) { yield return(StartCoroutine(CreateButtonCells())); } else { if (DataSave.GetData() != null) { Debug.Log("load map"); yield return(StartCoroutine(loadMap())); } else { yield return(StartCoroutine(CreateButtonCells())); _Timer.AddTime(); } } #endregion Camera.main.transparencySortMode = TransparencySortMode.Orthographic; ui.Init(); if (loadGame) { _Timer.SetTime(DataSave.GetData().time); } else { _Timer.StartTimer(); } //Save(); if (PlayerPrefs.HasKey("_tut2")) { ui.GetComponent <Canvas>().renderMode = RenderMode.ScreenSpaceCamera; ui.GetComponent <Canvas>().worldCamera = Camera.main; } }
public GameResult Challenge(GameStrategy opponentChoice) { return opponentChoice.GetResult(this); }
private Card SetMilitaryStrategy(PlayerState p, List<Card> hand) { int currentAge = ResourceManager.GetInstance().getGameState().getAge(); PlayerState left = ResourceManager.GetInstance().getGameState().getLeftPlayer(p); PlayerState right = ResourceManager.GetInstance().getGameState().getRightPlayer(p); if ((left.getMilitaryPower() >= p.getMilitaryPower() - currentAge) || (right.getMilitaryPower() >= p.getMilitaryPower() - currentAge)) { strategy = new MilitaryStrategy(); Card c = strategy.getNextCard(p, hand); return c; } return null; }
public void setStrategy(GameStrategy strategy) { this.strategy = strategy; }
public GameResult Challenge(GameStrategy opponentChoice) { return(opponentChoice.GetResult(this)); }
private Card SetCommerceStrategy(PlayerState p, List <Card> hand) { for (int i = 0; i < hand.Count(); i++) { if (hand[i].getName() == "C0123" || hand[i].getName() == "C0124") { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return(hand[i]); } } if (noOfPlayers == 3) { if (hand[i].getName() == "C031" || hand[i].getName() == "CO33" || hand[i].getName() == "CO71" || hand[i].getName() == "CO74" || hand[i].getName() == "CO77" || hand[i].getName() == "CO121" || hand[i].getName() == "CO125") { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return(hand[i]); } } } if (noOfPlayers == 4) { if (hand[i].getName() == "C028" || hand[i].getName() == "CO79" || hand[i].getName() == "C0120") { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return(hand[i]); } } } if (noOfPlayers == 5) { if (hand[i].getName() == "C029" || hand[i].getName() == "CO75" || hand[i].getName() == "C0126") { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return(hand[i]); } } } if (noOfPlayers == 6) { if (hand[i].getName() == "C036" || hand[i].getName() == "CO72" || hand[i].getName() == "C076" || hand[i].getName() == "CO78" || hand[i].getName() == "C0122" || hand[i].getName() == "C0124") { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return(hand[i]); } } } if (noOfPlayers == 7) { if (hand[i].getName() == "C030" || hand[i].getName() == "C032" || hand[i].getName() == "C034" || hand[i].getName() == "C032" || hand[i].getName() == "C073" || hand[i].getName() == "C080" || hand[i].getName() == "C0127") { if (ResourceManager.GetInstance().ValidateCard(p, hand[i])) { strategy = new CommerceStrategy(); p.addPlayedCards(hand[i]); return(hand[i]); } } } /*if (TradeCard(p, hand[i])) * return hand[i];*/ } return(null); }
public string ArmyInfo() { return($"{GameStrategy.Info(FirstArmy)}\n\n\n\t\t\t---------VS---------\n\n\n{GameStrategy.Info(SecondArmy)}"); }
public static void DeleteFullRows() { GameStrategy.DeleteFullRows(); }
public GameStartUseCase(GameStrategy gameStrategy) { this.gameStrategy = gameStrategy; }