public void LogLayout() { string layout = ""; for (var i = 0; i < m_GameStrands.Count; i++) { GameStrand strand = m_GameStrands[i]; layout += string.Format("Strand {0} = {1}\n", i, strand); } Debug.Log(layout); }
private void HandleLayoutCommand(params object[] args) { if (args == null || args.Length < 2) { return; } List <int> strandTypes = args[0] as List <int>; if (strandTypes == null) { return; } bool layoutChanged = false; if (m_GameStrands == null) { m_GameStrands = new List <GameStrand>(); layoutChanged = true; } for (int i = 0; i < strandTypes.Count; i++) { var currentType = ConvertStrandIntToChannelType(strandTypes[i]); if (m_GameStrands.Count - 1 < i) { m_GameStrands.Add(new GameStrand(currentType, i)); layoutChanged = true; } if (m_GameStrands[i].Strand != currentType) { m_GameStrands[i] = new GameStrand(currentType, i); layoutChanged = true; } m_GameStrands[i].AverageValue.AutoIncreaseMaxValue = m_AutoIncreaseMax; } UpdateFrequenciesInStrands(); if (!m_IsPlaying) { return; } if (layoutChanged && m_LayoutCallbacks != null) { m_LayoutCallbacks(m_GameStrands.ToArray()); } }