Exemple #1
0
 public void die()
 {
     if (!alreadyDead)
     {
         alreadyDead = true;
         gameObject.GetComponent <PlayerMovement>().enabled = false;
         gameObject.GetComponent <Animator>().SetBool("IsDead", true);
         GameStores.BreadQuantity -= GameStores.levelBread;
         GameStores.changeScene();
         gameObject.GetComponent <AudioSource>().Play();
         gameObject.GetComponent <Rigidbody2D>().velocity = new Vector3(0, gameObject.GetComponent <Rigidbody2D>().velocity.y, 0);
         StartCoroutine(respawn2());
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     GameStores.changeScene();
     for (int x = 0; x < canvas.Length; x++)
     {
         if (x == n)
         {
             canvas[x].enabled = true;
         }
         else
         {
             canvas[x].enabled = false;
         }
     }
 }
 public void Start()
 {
     GameStores.changeScene();
 }