static int Initialize(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GameStatesManager obj = LuaScriptMgr.GetNetObject <GameStatesManager>(L, 1); obj.Initialize(); return(0); }
// ------------------------------------------------------- 华丽的分割线 -------------------------------------------------- /// <summary> /// 初始化函数 /// </summary> public override void Initialize() { m_gameStatesManager = new GameStatesManager(); m_gameStatesManager.Initialize(); m_sceneCamera = GameObject.FindGameObjectWithTag("SceneCamera").GetComponent <Camera>(); m_uiRoot = GameObject.Find(m_uiRootName); m_sceneRoot = GameObject.Find(m_sceneRootName); m_datamanager = new DataManager(); InitPool(); InitLuaManager(); InitTimesList(); InitCityPoints(); LoadLuaFiles(); }
public override void Initialize() { m_gameStatesManager = new GameStatesManager(); m_gameStatesManager.Initialize(); }