public override void EnterState(GameStatesController game) { Debug.Log("Entered to " + this); // Turn off instruction game.gameInstructionUI.SetActive(false); }
public new void HandleAttackMoveBtn() { if (!IsMyTurn()) { return; } if (GameStatesController.IsAttack()) { Cmd_SetDestination(destinationTerritory.GetOwnerController()); StartAttack(); } else if (GameStatesController.IsMove()) { if (this.selectedTerritoy != null && this.destinationTerritory != null) { Cmd_SetMoving(); } } else if (GameStatesController.IsMoving()) { this.SelectedTerritoy.RemoveArmies((int)moveSlider.value); this.DestinationTerritory.AddArmies((int)moveSlider.value); GameStatesController.NextState(); moveSlider.value = 0; moveSlider.gameObject.SetActive(false); UpdateAttackMoveInfo(); Cmd_EndTurnPlayer(); } }
public override void EnterState(GameStatesController game) { Debug.Log("Entered to " + this); // Activate UI with restart button game.gameOverUI.SetActive(true); }
// Use this for initialization void Awake() { GameObject gameManager = GameObject.FindGameObjectWithTag(GlobalTags.GameManager); gameStates = gameManager.GetComponent <GameStatesController>(); RegisterToGameStateChangeEvents(); }
// Use this for initialization void Start() { GameObject gameManager = GameObject.FindGameObjectWithTag(GlobalTags.GameManager); gameVars = gameManager.GetComponent <GlobalVars>(); gameStates = gameManager.GetComponent <GameStatesController>(); initPosition = transform.position; RegisterToGameStateChangeEvents(); }
void Awake() { GameObject gameManager = GameObject.FindGameObjectWithTag(GlobalTags.GameManager); gameVars = gameManager.GetComponent <GlobalVars>(); gameStates = gameManager.GetComponent <GameStatesController>(); speedManager = gameManager.GetComponent <GameSpeedManager>(); //macrosMngr = GameObject.FindObjectOfType<MacrophageManager>(); RegisterToGameStateChangeEvents(); }
public new void StartGame() { if (PhotonNetwork.IsMasterClient) { if (players.Count > 0 && !gameStarted && GameStatesController.IsNotStartedGame()) { gameStarted = true; SetupMatch(); } } }
public override void EnterState(GameStatesController game) { Debug.Log("Entered to " + this); // Turn of MenuUI game.gameMenuUI.SetActive(false); // Activate scores and instruction game.gamePlayingUI.SetActive(true); game.gameInstructionUI.SetActive(true); }
void Awake() { GameObject gameManager = GameObject.FindGameObjectWithTag(GlobalTags.GameManager); gameStates = gameManager.GetComponent <GameStatesController> (); speedManager = gameManager.GetComponent <GameSpeedManager>(); //gameVars = gameManager.GetComponent<GlobalVars>(); startPosition = transform.position; RegisterToGameStateChangeEvents(); //handler("test"); }
public new void StartPositioning() { DistributeArmies(); if (PhotonNetwork.IsMasterClient) { GameStatesController.StartGameState(); } if (currentPlayerController) { CalcReinforcmentArmies(); UpdateTerritoriesInfo(); } }
void Awake() { GameObject gameManager = GameObject.FindGameObjectWithTag(GlobalTags.GameManager); gameVars = gameManager.GetComponent <GlobalVars>(); gameStates = gameManager.GetComponent <GameStatesController>(); speedManager = gameManager.GetComponent <GameSpeedManager>(); RegisterToGameStateChangeEvents(); mouthCollision = EatFood; SetCurrentCollisionState(playerCollisionStates.Vulnerable); lunch.Add(tail); particleSys.SetActive(false); SetNewControllerMode(currentControllerMode); }
// Use this for initialization void Start() { myHashCode = gameObject.GetHashCode(); startPosition = transform.position; GameObject gameManager = GameObject.FindGameObjectWithTag(GlobalTags.GameManager); gsm = gameManager.GetComponent <GameSpeedManager>(); gameVars = gameManager.GetComponent <GlobalVars>(); eotl = gameVars.endOfTheLine; myAnim = gameObject.GetComponent <Animator> (); myRB2 = gameObject.GetComponent <Rigidbody2D> (); baseScale = transform.localScale; gameStates = gameManager.GetComponent <GameStatesController>(); RegisterToGameStateChangeEvents(); }
private void StartTurn() { GetNextPlayer(); if (this.currentPlayerController) { CalcReinforcmentArmies(); selectedTerritoy = null; DestinationTerritory = null; SelectedDefenderController = null; if (!GameStatesController.IsNotStartedGame() && endTurnSound) { endTurnSound.Play(); } } }
public new void HandleContinueButton() { if (!IsMyTurn()) { return; } if (currentPlayerController.GetArmiesPerTurn() <= 0) { UpdateAttackMoveInfo(); UpdateTerritoriesInfo(); if (GameStatesController.IsSetupGame() || GameStatesController.IsMove() || GameStatesController.IsNotStartedGame()) { Cmd_EndTurnPlayer(); } else { GameStatesController.NextState(); } } }
// Update is called once per frame void Update() { if (!PhotonNetwork.IsConnected) { return; } int playersReady = (int)PhotonNetwork.CurrentRoom.CustomProperties[NetworkCustomProperties.GAME_PLAYERS_LOADED]; if (playersReady >= PhotonNetwork.CurrentRoom.PlayerCount) { StartGame(); } if (GameStatesController.IsNotStartedGame()) { loaderCanvas.gameObject.GetComponentInChildren <Text>().text = "Preparazione gioco..."; } if (GameStatesController.IsSetupGame() && loaderCanvas.gameObject.activeSelf) { loaderCanvas.gameObject.SetActive(false); } localPlayerTerritoriesCountText.text = localPlayerTerritoriesCountText.text.Replace("$1", localPlayerController.GetTerritoriesOwned().Count.ToString()); }
public new void EndPlayerTurn() { if (currentPlayerController && currentPlayerController.GetArmiesPerTurn() <= 0) { if (GameStatesController.IsMove()) { GameStatesController.NextState(); } SetNextPlayer(); selectedTerritoy = null; DestinationTerritory = null; SelectedDefenderController = null; if (!GameStatesController.IsNotStartedGame() && endTurnSound) { endTurnSound.Play(); } if (CheckToStartGame()) { GameStatesController.NextState(); } } }
// Update is called once per frame void Update() { text.text = GameStatesController.GetCurrentState().ToString(); }
public abstract void EnterState(GameStatesController game);
public override void EnterState(GameStatesController game) { Debug.Log("Entered to " + this); game.gameMenuUI.SetActive(true); }
protected new void UpdateAttackMoveInfo() { if (GameStatesController.IsMoving()) { if (!moveSlider || !attackMoveBtn) { return; } moveSlider.gameObject.SetActive(true); attackMoveBtn.gameObject.SetActive(true); moveSlider.maxValue = selectedTerritoy.Territory.GetArmies() - 1; if (attackMoveBtn.GetComponentInChildren <Text>()) { attackMoveBtn.GetComponentInChildren <Text>().text = "CONFIRM"; } return; } if (GameStatesController.IsAttack() || GameStatesController.IsMove()) { if (!selectedTerritoryText || !targetTerritoryText || !arrowFromTo || !attackMoveBtn) { return; } if (selectedTerritoy != null) { selectedTerritoryText.gameObject.SetActive(true); selectedTerritoryText.text = selectedTerritoy.GetTerritory().GetTerritoryName(); } else { selectedTerritoryText.gameObject.SetActive(false); targetTerritoryText.gameObject.SetActive(false); arrowFromTo.gameObject.SetActive(false); attackMoveBtn.gameObject.SetActive(false); return; } if (destinationTerritory != null) { targetTerritoryText.gameObject.SetActive(true); targetTerritoryText.text = destinationTerritory.GetTerritory().GetTerritoryName(); arrowFromTo.gameObject.SetActive(true); attackMoveBtn.gameObject.SetActive(true); if (attackMoveBtn.GetComponentInChildren <Text>()) { attackMoveBtn.GetComponentInChildren <Text>().text = GameStatesController.IsAttack() ? "ATTACK" : "MOVE"; } } else { targetTerritoryText.gameObject.SetActive(false); arrowFromTo.gameObject.SetActive(false); attackMoveBtn.gameObject.SetActive(false); } } else { selectedTerritoryText.gameObject.SetActive(false); targetTerritoryText.gameObject.SetActive(false); arrowFromTo.gameObject.SetActive(false); attackMoveBtn.gameObject.SetActive(false); } }
private void NetworkingClient_EventReceived(EventData obj) { ExitGames.Client.Photon.Hashtable evData = obj.CustomData != null ? obj.CustomData as ExitGames.Client.Photon.Hashtable : null; if (obj.Code < 200) { Debug.Log("Event received with code " + obj.Code + " From : " + obj.Sender); } switch (obj.Code) { case EventNetwork.NEXT_STATE: GameStatesController.OnChangeStateEvent(evData); if ((evData["STATE"] as string).Equals(GameStatesEnum.SETUPGAME)) { StartPositioning(); } break; case EventNetwork.NEXT_PLAYER: SetNextPlayer(); break; case EventNetwork.END_PLAYER_TURN: StartTurn(); break; case EventNetwork.SET_MOVING_STATE: SetMoving(); break; case EventNetwork.SET_DESTINATION: this.selectedDefenderController = players.Find(el => el.Player.GetPlayerName().Equals(evData["DATA"] as string)); break; case EventNetwork.SET_SELECTED_TERRITORY: TerritoryController selectedTerr = getTerritoryByName(evData["DATA"] as string); SetSelectedTerritory(selectedTerr); break; case EventNetwork.SET_DESTINATION_TERRITORY: TerritoryController destinTerr = getTerritoryByName(evData["DATA"] as string); SetDesinationTerritory(destinTerr); break; case EventNetwork.DISTRIBUTE_TERRITORIES: foreach (DictionaryEntry values in evData) { PlayerController owner = players.Find(el => el.Player.GetPlayerName().Equals(values.Value as string)); TerritoryController territoryOwned = getTerritoryByName(values.Key as string); if (owner && territoryOwned) { SetTerritoryOwner(territoryOwned, owner, false); } } break; case EventNetwork.PLAYER_ADD_TERRITORY: PlayerController pcont2 = players.Find(el => el.Player.GetPlayerName().Equals(evData["SUBJECT"] as string)); TerritoryController terr = getTerritoryByName(evData["DATA"] as string); if (pcont2 && terr) { pcont2.AddTerritory(terr.Territory); } break; case EventNetwork.PLAYER_LOST_TERRITORY: PlayerController pcont3 = players.Find(el => el.Player.GetPlayerName().Equals(evData["SUBJECT"] as string)); TerritoryController terr1 = getTerritoryByName(evData["DATA"] as string); if (pcont3 && terr1) { pcont3.LostTerritory(terr1.Territory); } break; case EventNetwork.PLAYER_ADD_ARMY: PlayerController pcont = players.Find(el => el.Player.GetPlayerName().Equals(evData["SUBJECT"] as string)); if (pcont) { pcont.AddArmies((int)evData["DATA"]); } break; case EventNetwork.PLAYER_LOST_ARMY: PlayerController pcont1 = players.Find(el => el.Player.GetPlayerName().Equals(evData["SUBJECT"] as string)); if (pcont1) { pcont1.LostArmies((int)evData["DATA"]); } break; case EventNetwork.PLAYER_START_ARMIES_COUNT: PlayerController pcont4 = players.Find(el => el.Player.GetPlayerName().Equals(evData["SUBJECT"] as string)); if (pcont4) { pcont4.SetStartArmiesCount((int)evData["DATA"]); } break; case EventNetwork.PLAYERS_CREATED: CreatePlayers(); break; case EventNetwork.TERRITORY_SET_OWNER: TerritoryController subject = getTerritoryByName(evData["SUBJECT"] as string); PlayerController pcontt = players.Find(el => el.Player.GetPlayerName().Equals(evData["DATA"] as string)); if (pcontt) { subject.SetOwner(pcontt); } break; case EventNetwork.TERRITORY_ADD_ARMY: TerritoryController subject1 = getTerritoryByName(evData["SUBJECT"] as string); if (subject1) { subject1.AddArmies((int)evData["DATA"]); } break; case EventNetwork.TERRITORY_LOST_ARMY: TerritoryController subject2 = getTerritoryByName(evData["SUBJECT"] as string); if (subject2) { subject2.RemoveArmies((int)evData["DATA"]); } break; } }