public TileRenderer(GameStateRenderer master) { _master = master; _gl = _master.Gl; _shader = ResourceManager.LoadShader("tileVertexShader", "tileFragmentShader"); _vao = ResourceManager.CreateVao(); InitRenderData(); }
public void Start() { TileTexture.Init(); _level = new Level(this); _manager.Game.Camera.MaxXDistance = _level.PixelWidth / 2.0f; _manager.Game.Camera.MaxYDistance = _level.PixelHeight / 2.0f; _manager.Game.Camera.CanZoom = true; _renderer = new GameStateRenderer(this); _finishButton = new Button(1150.0f, 50.0f, 100.0f, 100.0f, Finish); _resetButton = new Button(1150.0f, 175.0f, 100.0f, 100.0f, Reset); _reset = ResourceManager.LoadTexture("Reset_Button"); _finish = ResourceManager.LoadTexture("Finish_Button"); _star = ResourceManager.LoadTexture("Sun"); _stopwatch = Stopwatch.StartNew(); AudioManager.Stop(); MusicMaster.State = MusicState.Game; switch (LevelMeta.name) { case "level1": AudioManager.Play("./Assets/Sound/Introduction.wav"); break; case "level4": AudioManager.Play("./Assets/Sound/Coversation_1.wav"); break; case "level7": AudioManager.Play("./Assets/Sound/Coversation_2.wav"); break; } }
private void Render() { lastRender = GameStateRenderer.Render(0, 700, 400, currentGameState, ref bound); }