Exemple #1
0
        //-----------------------------------------------------------------------------------
        public void SwitchToState(GameStateParams stateParams)
        {
            //Only one state switch alowed
            if (m_currStateParams != null)
            {
                Debug.LogError("There is already state, that being switching to. Cur " + m_currStateParams.GetSceneName() + " new " + stateParams.GetSceneName());
            }


            string strSceneName = stateParams.GetSceneName();

            if (strSceneName.Length > 0)
            {
                m_currStateParams = stateParams;
                SceneManager.LoadScene(strSceneName);
            }
            else
            {
                Debug.LogError("Undefined scene name for state " + stateParams.GetStateType().ToString());
            }
        }
Exemple #2
0
 //-----------------------------------------------------------------------------------
 public void OnSwithcedToState(GameState state)
 {
     m_currState = state;
     m_currState.SetParams(m_currStateParams);
     m_currStateParams = null;
 }