// Wrapper for outbound variables private string GetValue(int row, int col) { if (row < 0 || row >= _gameStateModel.GetState().Count) { return("OUT_BOUND"); } if (col < 0 || col >= _gameStateModel.GetState()[row].Count) { return("OUT_BOUND"); } return(_gameStateModel.GetState()[row][col].Peek()); }
private void StartGame(string level) { Application.Current.MainWindow.WindowState = WindowState.Maximized; GameStateModel gs = new GameStateModel("../../Assets/Levels/" + level + ".txt"); TileMapView tm = new TileMapView(gs.GetState()); tm.UpdateViews(); MainController mc = new MainController(gs, ref tm); SoundPlayer player = new SoundPlayer("../../Assets/Audio/LittleRoot.wav"); player.Load(); player.Play(); lbGUI.MouseDoubleClick += tm.SwitchGUIMode; }
public MainController(GameStateModel gs, ref TileMapView tm) { // Model _gameStateModel = gs; _gameHistory = new Stack <List <List <Stack <string> > > >(); _gameHistory.Push(_gameStateModel.GetState()); // Internal Controllers ResetRules(); RecalculateRule(); // Views _tileMapView = tm; _gridMain = _tileMapView.GetWindow().gridMain; _gridMain.KeyDown += new KeyEventHandler(HandleKeyboardInput); }