private void InitAllSlots() { GameStateModel.SaveMeta meta01 = CheckMetaFile(SaveLoadConst.FILE01NAME); GameStateModel.SaveMeta meta02 = CheckMetaFile(SaveLoadConst.FILE02NAME); GameStateModel.SaveMeta meta03 = CheckMetaFile(SaveLoadConst.FILE03NAME); slot01Text.text = meta01 == null ? SaveLoadConst.EmptySlotTextInLoad : meta01.savedTime + " " + meta01.locationAtSavedTime; slot02Text.text = meta02 == null ? SaveLoadConst.EmptySlotTextInLoad : meta02.savedTime + " " + meta02.locationAtSavedTime; slot03Text.text = meta03 == null ? SaveLoadConst.EmptySlotTextInLoad : meta03.savedTime + " " + meta03.locationAtSavedTime; }
public void RebootGameWithData(GameStateModel model, GameStateModel.SaveMeta meta) { ChangeScene(meta.locationAtSavedTime, model); }