public InBattleState(GameStateContainer container) : base(container)
        {
            _partyMembers = new List <PartyMemberObject>();

            var dbPartyMembers = gContainer.GetPartyMembers();

            for (var x = 0; x < dbPartyMembers.Count; x++)
            {
                var item = dbPartyMembers[x];

                _partyMembers.Add(new PartyMemberObject(item.Name, item.SpriteName, x, item.CurrentHP, item.MaxHP, EContainer));
            }
        }
 public MainMenuState(GameStateContainer container) : base(container)
 {
 }
 public LoadGameState(GameStateContainer container) : base(container)
 {
 }
 public WorldMapGameState(GameStateContainer container) : base(container)
 {
 }