public InBattleState(GameStateContainer container) : base(container) { _partyMembers = new List <PartyMemberObject>(); var dbPartyMembers = gContainer.GetPartyMembers(); for (var x = 0; x < dbPartyMembers.Count; x++) { var item = dbPartyMembers[x]; _partyMembers.Add(new PartyMemberObject(item.Name, item.SpriteName, x, item.CurrentHP, item.MaxHP, EContainer)); } }
public MainMenuState(GameStateContainer container) : base(container) { }
public LoadGameState(GameStateContainer container) : base(container) { }
public WorldMapGameState(GameStateContainer container) : base(container) { }