Exemple #1
0
        void UpdateButtonPressed()
        {
            if (focusedButton == null)
            {
                return;
            }

            int    commandType = 0;
            string command     = null;

            if (InputManager.JustPressed(GameCommand.MenuConfirm) && focusedButton.PressCommand != null)
            {
                commandType = 1;
                command     = focusedButton.PressCommand;
            }
            if (InputManager.JustPressed(GameCommand.MenuLeft) && focusedButton.LeftCommand != null)
            {
                commandType = 2;
                command     = focusedButton.LeftCommand;
            }
            if (InputManager.JustPressed(GameCommand.MenuRight) && focusedButton.RightCommand != null)
            {
                commandType = 3;
                command     = focusedButton.RightCommand;
            }
            if (commandType == 0)
            {
                return;
            }

            //SoundManager.PlaySound("tap2");
            GameStateComponent gameState = sys.GetGameState();

            if (scene.Name == "menu")
            {
                switch (command)
                {
                case "start":
                    gameState.Request("danmaku");
                    break;

                case "options":
                    gameState.Request("options");
                    break;

                case "quit":
                    gameState.Request("quit");
                    break;
                }
            }
            else if (scene.Name == "options")
            {
                switch (command)
                {
                case "m-dn":
                    SoundManager.MusicVolume = Math.Max(SoundManager.MusicVolume -= 0.1f, 0);
                    break;

                case "m-up":
                    SoundManager.MusicVolume = Math.Min(SoundManager.MusicVolume += 0.1f, 1);
                    break;

                case "s-dn":
                    SoundManager.SoundVolume = Math.Max(SoundManager.SoundVolume -= 0.1f, 0);
                    break;

                case "s-up":
                    SoundManager.SoundVolume = Math.Min(SoundManager.SoundVolume += 0.1f, 1);
                    break;

                case "fs":
                    InputManager.StickMouse();
                    if (gs.DisplayManager.Fullscreen)
                    {
                        gs.DisplayManager.SetFullscreen(false);
                    }
                    else
                    {
                        gs.DisplayManager.SetFullscreen(true);
                    }
                    break;

                case "zoom-up":
                    InputManager.StickMouse();
                    if (Config.Zoom < Config.GameScales.Count - 1)
                    {
                        Config.Zoom++;
                    }
                    else
                    {
                        Config.Zoom = 0;
                    }
                    gs.DisplayManager.SetZoom(Config.GameScales[Config.Zoom]);
                    break;

                case "zoom-dn":
                    InputManager.StickMouse();
                    if (Config.Zoom > 0)
                    {
                        Config.Zoom--;
                    }
                    else
                    {
                        Config.Zoom = Config.GameScales.Count - 1;
                    }
                    gs.DisplayManager.SetZoom(Config.GameScales[Config.Zoom]);
                    break;

                case "controls":
                    gameState.Request("controls");
                    break;

                case "controls-r":
                    InputManager.Default();
                    InputManager.AskSetControls = false;
                    InputManager.SaveConfig();
                    InputManager.UpdateAliases();
                    break;

                case "return":
                    Config.SaveConfig();
                    gameState.Request("return");
                    break;
                }
                UpdateText();
            }
            InputManager.Reset(GameCommand.Action1);
        }
Exemple #2
0
        void UpdateInput(GameTime gameTime)
        {
            GameStateComponent gameState = sys.GetGameState();

            if (conflictTimer > 0)
            {
                conflictTimer -= gameTime.ElapsedGameTime.TotalSeconds;
            }

            if (InputManager.JustPressed(GameCommand.SafeBack))
            {
                //SoundManager.PlaySound("Throw2");
                currentKey--;
                if (currentKey < 0)
                {
                    scene.Disable();
                    gameState.Request("return");
                }
                return;
            }

            if (InputManager.Held(GameCommand.SafeBack))
            {
                return;
            }

            Keys[]            pressedKeys        = InputManager.GetKeyboardInput();
            List <MouseInput> pressedMouseKeys   = InputManager.GetMouseInput();
            List <Buttons>    pressedGamepadKeys = InputManager.GetGamepadInput();

            if (pressedKeys.Length == 0 && pressedMouseKeys.Count == 0 && pressedGamepadKeys.Count == 0)
            {
                keysHeld = false;
                return;
            }

            if (!keysHeld)
            {
                // Bind keyboard input.
                if (pressedKeys.Length > 0)
                {
                    keysHeld = true;
                    Keys key = pressedKeys[0];
                    if (key != Keys.LeftAlt && key != Keys.RightAlt)
                    {
                        SetBinding(key, UniversalInputType.Keyboard);
                    }
                }

                // Bind mouse input.
                else if (pressedMouseKeys.Count > 0)
                {
                    keysHeld = true;
                    MouseInput key = pressedMouseKeys[0];
                    SetBinding(key, UniversalInputType.Mouse);
                }

                // Bind gamepad input.
                else if (pressedGamepadKeys.Count > 0)
                {
                    keysHeld = true;
                    GamepadInput key = (GamepadInput)pressedGamepadKeys[0];
                    SetBinding(key, UniversalInputType.Gamepad);
                }
            }

            // If all customizable bindings are set, then leave this scene.
            if (currentKey >= (int)GameCommand.MenuUp)
            {
                success = true; // TODO: I don't think this is needed anymore.
                FinalizeKeybinds();
                scene.Disable();
                gameState.Request("return");
            }
        }