Exemple #1
0
    public void ResetProgress()
    {
        buttonCanvas.HideOverlay();
#if DEVELOPMENT_BUILD || UNITY_EDITOR
        if (engine != null)
        {
            buttonCanvas.ShowQuestionOverlay("Since this is a development build, we will restart from the beginning of the current module.\n\nTesters: please test different ways to progress through the module!",
                                             "Reset",
                                             "Do not reset",
                                             delegate(string pressedButton)
            {
                buttonCanvas.HideOverlay();
                if (pressedButton == "Do not reset")
                {
                    buttonCanvas.ShowOptionsOverlay(closeDelegate);
                }
                else
                {
                    gameState.ResetFlags(gameState.GetFlagsStartingWith(gameState.moduleName + "%"));
                    gameState.BackToMapScene();
                }
            });
        }
#endif
        buttonCanvas.ShowQuestionOverlay("Are you sure you want to reset your game progress?",
                                         "Reset",
                                         "Do not reset",
                                         delegate(string pressedButton)
        {
            buttonCanvas.HideOverlay();
            if (pressedButton == "Do not reset")
            {
                buttonCanvas.ShowOptionsOverlay(closeDelegate);
            }
            else
            {
                buttonCanvas.ShowQuestionOverlay("Are you REALLY sure?\n\nALL YOUR CURRENT PROGRESS WILL BE LOST.\nYou will restart from the very beginning.",
                                                 "Do not reset",
                                                 "I'm sure, reset!",
                                                 delegate(string pressedButton2)
                {
                    buttonCanvas.HideOverlay();
                    if (pressedButton2 == "Do not reset")
                    {
                        buttonCanvas.ShowOptionsOverlay(closeDelegate);
                    }
                    else
                    {
                        gameState.ResetFlags();
                        gameState.BackToMapScene();
                    }
                });
            }
        });
    }