private void HandleModeChange(GameState.Mode newMode) { if (newMode == GameState.Mode.Interplanetary) { _controllerManipulator.SetRotationTo(FixedRotation); } }
private void HandleModeChange(GameState.Mode newMode) { if (newMode != GameState.Mode.Planetary) { return; } _controllerManipulator.CenterAtPlanet(GameState.Get.CurrentFocus); _cameraManipulator.SetHeightTo(15.0f); //todo change }