private void OnCreateGame(GameState.CreateGamePhase phase, object userData) { if (phase == GameState.CreateGamePhase.CREATED) { GameState.Get().UnregisterCreateGameListener(new GameState.CreateGameCallback(this.OnCreateGame)); this.HandleGameStart(); } }
private void OnCreateGame(GameState.CreateGamePhase phase, object userData) { if (phase == GameState.CreateGamePhase.CREATING) { this.InitCardBacks(); base.StartCoroutine(this.NotifyPlayersOfBoardLoad()); } else if (phase == GameState.CreateGamePhase.CREATED) { CardBackManager.Get().UpdateAllCardBacks(); } }
public void OnCreateGame(GameState.CreateGamePhase phase, object userData) { object[] objArray1 = new object[] { phase, userData }; base.method_8("OnCreateGame", objArray1); }
public void GameState_CreateGameEvent(GameState.CreateGamePhase createGamePhase, object userData) { object[] objArray1 = new object[] { createGamePhase, userData }; base.method_8("GameState_CreateGameEvent", objArray1); }