public void Die() { Enemy.Defeated++; GameStarter.enemyCount--; if (GameStarter.enemyCount <= 0) { GameStarter.SpawnEnemies(); } Enemy.Destroy(Instance.gameObject, 0); }
public void Die() { Enemy.Defeated++; GameStarter.enemyCount--; if (GameStarter.enemyCount <= 0) { GameStarter.SpawnEnemies(); } Enemy.Destroy(Instance.gameObject, 0); }