Exemple #1
0
 private void HandleGameSpeedChange(GameSpeedInteraction speed)
 {
     if (speed == GameSpeedInteraction.Pause && _waitForNextPress)
     {
         return;
     }
     if (!_waitForNextPress)
     {
         ChangeSpeed(speed);
         _speedChangeTimer.Start(SpeedChangeEchoDelaySeconds);
         _waitForNextPress = true;
     }
     else if (Mathf.IsZeroApprox(_speedChangeTimer.TimeLeft))
     {
         ChangeSpeed(speed);
     }
 }
Exemple #2
0
        private void ChangeSpeed(GameSpeedInteraction speed)
        {
            // ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
            switch (speed)
            {
            case GameSpeedInteraction.Up:
                SpeedUpButtonPressed();
                break;

            case GameSpeedInteraction.Down:
                SpeedDownButtonPressed();
                break;

            case GameSpeedInteraction.Pause:
                SpeedLabelButtonPressed();
                break;
            }
        }