// Login/Registration public void Login(string username, string password) { BlockLoginInput(); GameSparksManager gsm = GameObject.Find("GameSparksManager").GetComponent <GameSparksManager>(); gsm.CheckInternetConnection(); GameSparksUserID.currentUsername = username; GameSparksUserID.currentPassword = password; AuthenticationRequest request = new AuthenticationRequest(); request.SetUserName(username); request.SetPassword(password); request.Send(OnLoginSuccess, OnLoginError); }
private void ReconnectYes() { // handle reconnection UI logic // SWITCH TO AI GAME //SearchForDisconnectPanel(); FindSceneGameObjects(); if (inGameBoard) { ActivateDisconnectionAiSelectPanel(); } else if (inLobby) { attemptingReconnect = true; GameSparksManager gsm = GameObject.Find("GameSparksManager").GetComponent <GameSparksManager>(); gsm.CheckInternetConnection(); } inLobby = false; inGameBoard = false; disconnectLock = false; }