public void RemveConnectStateChangeListener(GameSocketSateChange stateChange)
 {
     if (gameSocket != null)
     {
         gameSocket.GameSocketStateChangeEvent -= stateChange;
     }
 }
 public void AddConnectStateChanelListener(GameSocketSateChange stateChange)
 {
     if (gameSocket != null)
     {
         gameSocket.GameSocketStateChangeEvent += stateChange;
     }
 }