public override Task <GameSocket> AcceptGameSocketAsync(string subProtocol)
 {
     if (GameSocketFeature == null)
     {
         throw new NotSupportedException("GameSockets are not supported");
     }
     return(GameSocketFeature.AcceptAsync(new GameSocketAcceptContext()
     {
         SubProtocol = subProtocol
     }));
 }
        public async Task <GameSocket> ConnectAsync(Uri uri, CancellationToken cancellationToken)
        {
            GameSocketFeature gameSocketFeature = null;
            var contextBuilder = new ProtoContextBuilder(_application, AllowSynchronousIO);

            contextBuilder.Configure(context =>
            {
                var request      = context.Request;
                var scheme       = uri.Scheme;
                scheme           = (scheme == "ws") ? "http" : scheme;
                scheme           = (scheme == "wss") ? "https" : scheme;
                request.Scheme   = scheme;
                request.Path     = PathString.FromUriComponent(uri);
                request.PathBase = PathString.Empty;
                if (request.Path.StartsWithSegments(_pathBase, out var remainder))
                {
                    request.Path     = remainder;
                    request.PathBase = _pathBase;
                }
                request.QueryString = QueryString.FromUriComponent(uri);
                request.Headers.Add("Connection", new string[] { "Upgrade" });
                request.Headers.Add("Upgrade", new string[] { "gamesocket" });
                request.Headers.Add("Sec-GameSocket-Version", new string[] { "13" });
                request.Headers.Add("Sec-GameSocket-Key", new string[] { CreateRequestKey() });
                request.Body = Stream.Null;

                // GameSocket
                gameSocketFeature = new GameSocketFeature(context);
                context.Features.Set <IProtoGameSocketFeature>(gameSocketFeature);

                ConfigureRequest?.Invoke(context.Request);
            });

            var httpContext = await contextBuilder.SendAsync(cancellationToken);

            if (httpContext.Response.StatusCode != StatusCodes.Status101SwitchingProtocols)
            {
                throw new InvalidOperationException("Incomplete handshake, status code: " + httpContext.Response.StatusCode);
            }
            if (gameSocketFeature.ClientGameSocket == null)
            {
                throw new InvalidOperationException("Incomplete handshake");
            }

            return(gameSocketFeature.ClientGameSocket);
        }