Exemple #1
0
 public void Setup(GameSetup.LevelList _set, bool _isLocked)
 {
     nameLv = _set;
     Locked = _isLocked;
     if (nameLv != GameSetup.LevelList.None)
     {
         Info = Instantiate(Resources.Load("Tuning/Levels/" +  nameLv.ToString())) as LevelInfo;
     }
     gameObject.name = _set.ToString();
     Locker = FETool.findWithinChildren(gameObject, "Lock").GetComponentInChildren<OTSprite>();
     if (Locked == true)
     {
         Locker.alpha = 1f;
     }
     else
     {
         Locker.alpha = 0f;
     }
     linkedPlayBtn = GetComponentInChildren<MiscButton>();
 }
Exemple #2
0
 public void playCurrLvlThumb()
 {
     LevelThumbnail _parent = gameObject.transform.parent.gameObject.GetComponent<LevelThumbnail>();
     levelToLoad = _parent.Info.LvlName;
     if (_parent.Locked == false)
     {
         StartCoroutine(delayLevelTrigger(levelToLoad.ToString()));
     }
 }