public GameLogic() { GameSettingsWrapper wrapper = GlobalSettings.Wrapper; Map map = new Map(); map.LoadMap(Path.Combine(Settings.Default.Maps, ClientPlayerInfo.GameInfo.MapName)); for (int i = 0; i < _definedGroups.Length; i++) { _definedGroups[i] = new List <Unit>(); } GameMessageHandler.Instance.GameMessageReceive += new GameMessageEventHandler(Instance_GameMessageReceive); GameMessageHandler.Instance.DoTurnPermission += new DoTurnEventHandler(Instance_DoTurnPermission); GameMessageHandler.Instance.GameInitialization += new GameInitEventHandler(Instance_GameInitialization); GameMessageHandler.Instance.PlayerDisconnected += new PlayerDisconnectedHandler(Instance_PlayerDisconnected); _sim = new ClientSimulation(map); _sim.onTurnEnd += new SimulationHandler(SandwormHandler); //pobranie obiektu aktualnego gracza z symulacji - do obsługi w GameLogic _currentPlayer = _sim.GetPlayer(ClientPlayerInfo.Player.Id); _sim.BuildingCompleted += new ClientSimulation.BuildingCreationHandler(_sim_OnBuildingCompleted); _sim.BuildingDestroyed += new ClientSimulation.BuildingHandler(_sim_BuildingDestroyed); _sim.UnitDestroyed += new ClientSimulation.UnitHandler(_sim_UnitDestroyed); _sim.OnCreditsUpdate += new ClientSimulation.OnCreditsHandler(_sim_OnCreditsUpdate); _sim.MCVDeployed += new ClientSimulation.UnitHandler(_sim_MCVDeployed); _sim.ammoBlow += new ClientSimulation.AmmoHandler(_sim_ammoBlow); _sim.ammoShoot += new ClientSimulation.AmmoHandler(_sim_ammoShoot); this.GameEnd += new GameEndHandler(GameLogic_GameEnd); _sim.onTurnEnd += new SimulationHandler(CheckGameEndCondition); }
public static GameSettingsWrapper get(String configFilePath, String configFileXSDPath) { try { #pragma warning disable 0618 FileStream sr = new FileStream(configFilePath, FileMode.Open); XmlSerializer xmlSer = new XmlSerializer(typeof(GameSettings)); XmlReader xr = new XmlTextReader(sr); XmlValidatingReader xvr = new XmlValidatingReader(xr); xvr.Schemas.Add(Declarations.SchemaVersion, configFileXSDPath); GameSettings gameSettings = (GameSettings)xmlSer.Deserialize(xvr); GameSettingsWrapper gsw = new GameSettingsWrapper(gameSettings); #pragma warning restore 0618 xvr.Close(); xr.Close(); sr.Close(); return(gsw); } catch (Exception e) { throw new XMLLoaderException(e); } }