public static void SetInt(string key, int value, GameSettingsParsingMode mode = GameSettingsParsingMode.Default)
        {
            if (!isInited)
            {
                Init();
            }

            //int actualValue = value;
            switch (mode)
            {
            case GameSettingsParsingMode.Default:
                break;

            case GameSettingsParsingMode.Encrypting:
                break;
            }

            if (data.ContainsKey(key))
            {
                data [key] = value.ToString();
            }
            else
            {
                data.Add(key, value.ToString());
            }
        }
        public static int GetInt(string key, GameSettingsParsingMode mode = GameSettingsParsingMode.Default)
        {
            if (!isInited)
            {
                Init();
            }

            if (data.ContainsKey(key))
            {
                return(int.Parse(data [key]));
            }
            else
            {
                Debug.LogError("[Class = GameSettings, method = GetInt] : Couldn't find value by key = " + key);
                return(0);
            }
        }