public static void SetInt(string key, int value, GameSettingsParsingMode mode = GameSettingsParsingMode.Default) { if (!isInited) { Init(); } //int actualValue = value; switch (mode) { case GameSettingsParsingMode.Default: break; case GameSettingsParsingMode.Encrypting: break; } if (data.ContainsKey(key)) { data [key] = value.ToString(); } else { data.Add(key, value.ToString()); } }
public static int GetInt(string key, GameSettingsParsingMode mode = GameSettingsParsingMode.Default) { if (!isInited) { Init(); } if (data.ContainsKey(key)) { return(int.Parse(data [key])); } else { Debug.LogError("[Class = GameSettings, method = GetInt] : Couldn't find value by key = " + key); return(0); } }