public void Create_WithValid_ShouldInitializeAnIGameSetting(int min, int max) { var factory = new GameSettingFactory(); var result = factory.Create((uint)min, (uint)max); Assert.AreEqual(min, result.MinimumPlayerByTeam); Assert.AreEqual(max, result.MaximumPlayerByTeam); }
public IContest Create(CreateContestCmd cmd) { return(WithTransaction(() => { var address = AddressFactory.Create(cmd.StreetNumber, cmd.Street, cmd.ZipCode, cmd.City); UnitOfWorks.Save(address); var areaType = cmd.Indoor ? AreaType.Indoor : AreaType.Outdoor; var physicalSettings = PhysicalSetting.Create(address, areaType, cmd.CountField); UnitOfWorks.Save(physicalSettings); var gameSetting = GameSettingFactory.Create(cmd.CountMinPlayerByTeam, cmd.CountMaxPlayerByTeam); UnitOfWorks.Save(gameSetting); var newContest = Domain.Games.Contest.Create(cmd.Date, physicalSettings, gameSetting); UnitOfWorks.Save(newContest.EliminationSetting.MatchSetting); UnitOfWorks.Save(newContest.EliminationSetting); UnitOfWorks.Save(newContest); return newContest; })); }
public void Create_WithLessMaxThanMinPlayer_ShouldThrowArgumentException() { var factory = new GameSettingFactory(); Assert.Throws <ArgumentException>(() => factory.Create(20, 10)); }
public void Create_WithZeroMaximumPlayer_ShouldThrowArgumentException() { var factory = new GameSettingFactory(); Assert.Throws <ArgumentException>(() => factory.Create(10, 0)); }