// Cập nhật điểm cao bằng dữ liệu mới nhất từ Game sesions public void HighScoreUpdate() { gameSessions = FindObjectOfType <GameSessions>(); SetHighScorelv1(gameSessions.GetHighScorelv1()); SetHighScorelv2(gameSessions.GetHighScorelv2()); FindObjectOfType <DataController>().NowSave(); }
// Use this for initialization void Start() { highScore = GetComponent <Text>(); gameSessions = FindObjectOfType <GameSessions>(); int highScoreInt; if (gameSessions.level == 1) { highScoreInt = gameSessions.GetHighScorelv1(); } else { highScoreInt = gameSessions.GetHighScorelv2(); } this.highScore.text = highScoreInt.ToString(); }
// Use this for initialization void Start() { var tmp = GetComponent <TextMeshProUGUI>(); // tham khảo đối tượng game Sessions gameSessions = FindObjectOfType <GameSessions>(); int highScoreInt; // lấy dữ liệu if (gameSessions.level == 1) { highScoreInt = gameSessions.GetHighScorelv1(); } else { highScoreInt = gameSessions.GetHighScorelv2(); } tmp.text = highScoreInt.ToString(); }