public override void UpdateUI() { //IL_017c: Unknown result type (might be due to invalid IL or missing references) Desc desc = GameSection.GetEventData() as Desc; if (desc != null) { QuestTable.QuestTableData questData = desc.questData; if (questData != null) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData((uint)questData.GetMainEnemyID()); if (enemyData != null) { int mainEnemyLv = questData.GetMainEnemyLv(); SetLabelText((Enum)UI.LBL_NAME, enemyData.name); SetLabelText((Enum)UI.NUM_LV, mainEnemyLv.ToString()); SetElementSprite((Enum)UI.STR_ELEM, (int)enemyData.weakElement); if (enemyData.weakElement != ELEMENT_TYPE.MAX) { SetActive((Enum)UI.STR_WEAK_NONE, false); } int num = (int)(questData.limitTime / 60f); int num2 = (int)(questData.limitTime % 60f); SetLabelText((Enum)UI.NUM_TIMER, $"{num:D2}:{num2:D2}"); UI[] array = new UI[10] { UI.OBJ_DIFFICULT_STAR_1, UI.OBJ_DIFFICULT_STAR_2, UI.OBJ_DIFFICULT_STAR_3, UI.OBJ_DIFFICULT_STAR_4, UI.OBJ_DIFFICULT_STAR_5, UI.OBJ_DIFFICULT_STAR_6, UI.OBJ_DIFFICULT_STAR_7, UI.OBJ_DIFFICULT_STAR_8, UI.OBJ_DIFFICULT_STAR_9, UI.OBJ_DIFFICULT_STAR_10 }; int num3 = (int)(questData.difficulty + 1); int i = 0; for (int num4 = array.Length; i < num4; i++) { SetActive((Enum)array[i], i < num3); } PlayTween((Enum)UI.TWN_DIFFICULT_STAR, true, (EventDelegate.Callback)null, false, 0); QuestInfoData.Mission[] array2 = QuestInfoData.CreateMissionData(questData); if (array2 != null) { GetCtrl(UI.MISSION).get_gameObject().SetActive(true); UI[] array3 = new UI[3] { UI.MISSION_LABEL_01, UI.MISSION_LABEL_02, UI.MISSION_LABEL_03 }; UI[] array4 = new UI[3] { UI.MISSION_CROWN_ON_01, UI.MISSION_CROWN_ON_02, UI.MISSION_CROWN_ON_03 }; UI[] array5 = new UI[3] { UI.MISSION_CROWN_OFF_01, UI.MISSION_CROWN_OFF_02, UI.MISSION_CROWN_OFF_03 }; int num5 = Mathf.Min(array2.Length, 3); for (int j = 0; j < num5; j++) { QuestInfoData.Mission mission = array2[j]; SetActive((Enum)array4[j], CLEAR_STATUS.CLEAR == mission.state); SetActive((Enum)array5[j], CLEAR_STATUS.CLEAR != mission.state); SetLabelText((Enum)array3[j], mission.tableData.missionText); } } if (desc.reward != null) { Array.Sort(desc.reward, (QuestInfoData.Quest.Reward l, QuestInfoData.Quest.Reward r) => l.priority - r.priority); } SetFontStyle((Enum)UI.LBL_NAME, 2); SetFontStyle((Enum)UI.NUM_LV, 2); SetFontStyle((Enum)UI.LBL_LV, 2); countAnimStep = 0; timeLimit = MonoBehaviourSingleton <InGameSettingsManager> .I.happenQuestDirection.confirmUITime; prevTime = -1; isAnswer = false; Update(); UpdateAnchors(); PlayTween((Enum)UI.OBJ_FRAME, true, (EventDelegate.Callback)null, true, 0); PlayTween((Enum)UI.COUNT_ANIM_0, true, (EventDelegate.Callback)null, false, 0); } } } }
public override void Initialize() { data = (GameSection.GetEventData() as SortCompareData); base.Initialize(); }
public override void Initialize() { base.Initialize(); starValue = (int)GameSection.GetEventData(); }
public override void Initialize() { desc = (GameSection.GetEventData() as string); base.Initialize(); }
private void OnQuery_RARITY() { int index = (int)GameSection.GetEventData(); filter.FlipBit(Filter.CATEGORY.RARITY, index); }
protected virtual IEnumerator DoInitialize() { LoadingQueue load_queue = new LoadingQueue(this); if (!isInGameScene) { bool is_recv_delivery = false; load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_new"); load_queue.CacheEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_questselect_complete"); MonoBehaviourSingleton <QuestManager> .I.SendGetDeliveryList(delegate { ((_003CDoInitialize_003Ec__IteratorB2) /*Error near IL_007a: stateMachine*/)._003Cis_recv_delivery_003E__1 = true; }); while (!is_recv_delivery) { yield return((object)null); } sortSettings = SortSettings.CreateMemSortSettings(SortBase.DIALOG_TYPE.QUEST, SortSettings.SETTINGS_TYPE.ORDER_QUEST); InitQuestInfoData(); if (load_queue.IsLoading()) { yield return((object)load_queue.Wait()); } } GetDeliveryList(); string tab = GameSection.GetEventData() as string; switch (tab) { case "DAILY": selectedTab = UI.BTN_TAB_DAILY; break; case "WEEKLY": selectedTab = UI.BTN_TAB_WEEKLY; break; case "NORMAL": selectedTab = UI.BTN_TAB_NORMAL; break; default: selectedTab = SelectTabByPriority(); break; } openRegionIds = MonoBehaviourSingleton <WorldMapManager> .I.GetOpenRegionIdListInWorldMap(REGION_DIFFICULTY_TYPE.NORMAL); Array.Reverse(openRegionIds); for (int i = 0; i < openRegionIds.Length; i++) { int regionId = (int)openRegionIds[i]; string bannerName = ResourceName.GetAreaBanner(regionId); LoadObject bannerObj = load_queue.Load(RESOURCE_CATEGORY.AREA_BANNER, bannerName, false); if (load_queue.IsLoading()) { yield return((object)load_queue.Wait()); } Texture2D bannerTex = bannerObj.loadedObject as Texture2D; areaBanners.Add(bannerTex); } EndInitialize(); }
private void OnQuery_DETAIL() { int index = (int)GameSection.GetEventData(); GameSection.SetEventData(CreateDetailEventData(index)); }
private IEnumerator DoInitialize() { EventData eventData = GameSection.GetEventData() as EventData; if (eventData == null) { base.Initialize(); } else { uint regionId = eventData.regionId; fromBoss_ = eventData.fromBoss; toBoss_ = eventData.toBoss; portalData_ = Singleton <FieldMapTable> .I.GetPortalData(eventData.portalId); if (portalData_ == null) { base.Initialize(); } else { LoadingQueue loadQueue = new LoadingQueue(this); LoadObject loadedExploreMapFrame = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreMapFrame", false); LoadObject loadedExploreMap = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreMap_" + regionId.ToString("D3"), false); LoadObject loadedPlayerMarker = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExplorePlayerMarker", false); LoadObject loadedCircle = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreCircle", false); LoadObject loadedBattleIcon = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreBattleMarker", false); LoadObject loadedFootprint = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ExploreTraceMarker", false); LoadObject loadedEncounterBossCutIn = null; if (toBoss_) { loadedEncounterBossCutIn = loadQueue.Load(RESOURCE_CATEGORY.UI, "InGameFieldQuestWarning", false); } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } if (null == loadedExploreMap.loadedObject) { base.Initialize(); } else { if (loadedEncounterBossCutIn != null) { fieldQuestWarningRoot = ResourceUtility.Realizes(loadedEncounterBossCutIn.loadedObject, -1).get_gameObject(); UIPanel panel2 = fieldQuestWarningRoot.GetComponentInChildren <UIPanel>(); if (panel2 != null) { panel2.depth = 12000; } if (MonoBehaviourSingleton <UIInGameFieldQuestWarning> .IsValid()) { MonoBehaviourSingleton <UIInGameFieldQuestWarning> .I.Load(loadQueue); } } mapFrame_ = ResourceUtility.Realizes(loadedExploreMapFrame.loadedObject, base._transform, -1); if (toBoss_) { UIPanel panel = mapFrame_.GetComponent <UIPanel>(); panel.renderQueue = UIPanel.RenderQueue.StartAt; panel.startingRenderQueue = 2900; } map_ = ResourceUtility.Realizes(loadedExploreMap.loadedObject, mapFrame_, -1); Transform map = map_.FindChild("Map"); map.get_gameObject().SetActive(true); mapRoot_ = map_.GetComponent <ExploreMapRoot>(); ExploreMapLocation[] locations = mapRoot_.locations; for (int k = 0; k < locations.Length; k++) { Transform active = locations[k].get_transform().FindChild("ExploreSpotActive"); Transform inactive = locations[k].get_transform().FindChild("ExploreSpotInactive"); Transform sonar = locations[k].get_transform().FindChild("ExploreSpotSonar"); active.get_gameObject().SetActive(true); inactive.get_gameObject().SetActive(false); List <FieldMapTable.FieldGimmickPointTableData> gimmicks = Singleton <FieldMapTable> .I.GetFieldGimmickPointListByMapID((uint)locations[k].mapId); if (gimmicks != null && sonar != null) { for (int i = 0; i < gimmicks.Count; i++) { if (gimmicks[i].gimmickType == FieldMapTable.FieldGimmickPointTableData.GIMMICK_TYPE.SONAR) { active.get_gameObject().SetActive(false); inactive.get_gameObject().SetActive(false); sonar.get_gameObject().SetActive(true); } } } } mapRoot_.UpdatePortals(false); from_ = mapRoot_.FindLocation((int)portalData_.srcMapID); to_ = mapRoot_.FindLocation((int)portalData_.dstMapID); if (null == to_) { base.Initialize(); } else { ExploreMapFrame frame = mapFrame_.GetComponent <ExploreMapFrame>(); frame.SetMap(mapRoot_); RegionTable.Data regionData = Singleton <RegionTable> .I.GetData(regionId); if (regionData != null) { frame.SetCaption(regionData.regionName); } for (int j = 0; j < playerMarkers_.Length; j++) { playerMarkers_[j] = ResourceUtility.Realizes(loadedPlayerMarker.loadedObject, mapFrame_, -1); ExplorePlayerMarker marker = playerMarkers_[j].GetComponent <ExplorePlayerMarker>(); if (null != marker) { marker.SetIndex(j); } marker.get_gameObject().SetActive(false); } selfMarker_ = playerMarkers_[0]; Transform bg = mapFrame_.FindChild("BG"); bg.get_gameObject().SetActive(true); bgEventListener = UIEventListener.Get(bg.get_gameObject()); mapFrame_.FindChild("TaptoSkip").get_gameObject().SetActive(!toBoss_); mapFrame_.FindChild("CaptionRoot/Close").get_gameObject().SetActive(false); mapRoot_.SetMarkers(playerMarkers_, false); ExploreStatus.TraceInfo[] traceHistory = MonoBehaviourSingleton <QuestManager> .I.GetBossTraceHistory(); if (traceHistory != null && traceHistory.Length > 0) { Transform lastFootprint = ResourceUtility.Realizes(loadedFootprint.loadedObject, map_, -1); ExploreStatus.TraceInfo lastInfo = traceHistory[traceHistory.Length - 1]; Vector3 lastPos = mapRoot_.GetPositionOnMap(lastInfo.mapId); lastFootprint.set_localPosition(new Vector3(lastPos.x + MarkerOffsetX, lastPos.y + MarkerOffsetY, lastPos.z)); lastFootprint.get_gameObject().SetActive(true); if (traceHistory.Length > 1) { Transform lastSecondFootprint = ResourceUtility.Realizes(loadedFootprint.loadedObject, map_, -1); ExploreStatus.TraceInfo lastSecondInfo = traceHistory[traceHistory.Length - 2]; Vector3 lastSecondPos = mapRoot_.GetPositionOnMap(lastSecondInfo.mapId); lastSecondFootprint.set_localPosition(new Vector3(lastSecondPos.x + MarkerOffsetX, lastSecondPos.y + MarkerOffsetY, lastSecondPos.z)); lastSecondFootprint.get_gameObject().SetActive(true); } } redCircle = ResourceUtility.Realizes(loadedCircle.loadedObject, map_, -1); redCircle.set_localScale(new Vector3(0.6f, 0.6f, 0.6f)); battleIcon = ResourceUtility.Realizes(loadedBattleIcon.loadedObject, map_, -1); if (mapRoot_.showBattleMarker) { int bossMapId = MonoBehaviourSingleton <QuestManager> .I.GetExploreBossAppearMapId(); Vector3 pos = mapRoot_.GetPositionOnMap(bossMapId); redCircle.set_localPosition(pos); battleIcon.set_localPosition(new Vector3(pos.x + MarkerOffsetX, pos.y + MarkerOffsetY, pos.z)); TweenAlpha tweenAlpha = redCircle.GetComponent <TweenAlpha>(); if (null != tweenAlpha) { tweenAlpha.from = tweenAlpha.to; } redCircle.get_gameObject().SetActive(true); battleIcon.get_gameObject().SetActive(true); } else { redCircle.get_gameObject().SetActive(false); battleIcon.get_gameObject().SetActive(false); } base.Initialize(); } } } } }
private void OnQuery_CHOSE_MATERIAL() { chooseIndex = (int)GameSection.GetEventData(); GameSection.ChangeEvent("OPEN_SEND_DIALOG", null); }
protected void OnQuery_ORDER_TYPE() { bool orderTypeAsc = (int)GameSection.GetEventData() == 0; sortOrder.orderTypeAsc = orderTypeAsc; }
public override void Initialize() { sellItem = (GameSection.GetEventData() as List <QuestItem.SellItem>); sellItem.Sort((QuestItem.SellItem l, QuestItem.SellItem r) => l.pri - r.pri); base.Initialize(); }
protected void OnQuery_REQUIREMENT() { SORT_REQUIREMENT requirement = (SORT_REQUIREMENT)(int)GameSection.GetEventData(); sortOrder.requirement = requirement; }
public override void Initialize() { sortOrder = (SortSettings)GameSection.GetEventData(); baseSortOrder = sortOrder.Clone(); base.Initialize(); }
private void OnQuery_SELECT_EXPLORE() { int num = (int)GameSection.GetEventData(); bool flag = MonoBehaviourSingleton <DeliveryManager> .I.IsCompletableDelivery(deliveryInfo[num].dId); int delivery_id = deliveryInfo[num].dId; if (flag) { DeliveryTable.DeliveryData table = Singleton <DeliveryTable> .I.GetDeliveryTableData((uint)deliveryInfo[num].dId); changeToDeliveryClearEvent = true; bool is_tutorial = !TutorialStep.HasFirstDeliveryCompleted(); bool enable_clear_event = table.clearEventID != 0; GameSection.StayEvent(); MonoBehaviourSingleton <DeliveryManager> .I.isStoryEventEnd = false; MonoBehaviourSingleton <DeliveryManager> .I.SendDeliveryComplete(deliveryInfo[num].uId, enable_clear_event, delegate(bool is_success, DeliveryRewardList recv_reward) { if (is_success) { List <FieldMapTable.PortalTableData> deliveryRelationPortalData = Singleton <FieldMapTable> .I.GetDeliveryRelationPortalData((uint)delivery_id); for (int i = 0; i < deliveryRelationPortalData.Count; i++) { GameSaveData.instance.newReleasePortals.Add(deliveryRelationPortalData[i].portalID); } if (is_tutorial) { TutorialStep.isSendFirstRewardComplete = true; } if (!enable_clear_event) { MonoBehaviourSingleton <DeliveryManager> .I.isStoryEventEnd = false; GameSection.ChangeStayEvent("EXPLORE_REWARD", new object[2] { delivery_id, recv_reward }); } else { GameSection.ChangeStayEvent("CLEAR_EVENT", new object[3] { (int)table.clearEventID, delivery_id, recv_reward }); } } else { changeToDeliveryClearEvent = false; } GameSection.ResumeEvent(is_success, null); }); } else { int num2 = (from x in MonoBehaviourSingleton <InventoryManager> .I.abilityItemInventory.GetAll() where x.equipUniqueId == 0 select x).Count(); if (num2 >= MonoBehaviourSingleton <UserInfoManager> .I.userStatus.maxAbilityItem) { GameSection.ChangeEvent("LIMIT_ABILITY_ITEM", null); } else { GameSection.SetEventData(new object[2] { delivery_id, null }); } } }
private void OnQuery_PP_TO_BUY() { pp = (GameSection.GetEventData() as string); SendGoldCanPurchase(); }
private void OnQuery_MESSAGE() { FriendCharaInfo talkUser = GameSection.GetEventData() as FriendCharaInfo; MonoBehaviourSingleton <GuildManager> .I.SetTalkUser(talkUser); }
public void OnQuery_SELECT_DELIVERY() { int index = (int)GameSection.GetEventData(); bool is_enough_material = MonoBehaviourSingleton <DeliveryManager> .I.IsCompletableDelivery(deliveryInfo[index].dId); int delivery_id = deliveryInfo[index].dId; bool is_happen_quest = false; DeliveryTable.DeliveryData deliveryTableData = Singleton <DeliveryTable> .I.GetDeliveryTableData((uint)delivery_id); if (deliveryTableData != null) { QuestTable.QuestTableData questData = deliveryTableData.GetQuestData(); if (questData != null && questData.questType == QUEST_TYPE.HAPPEN) { is_happen_quest = true; } } if (is_enough_material) { if (isInGameScene && deliveryTableData.IsInvalidClearIngame()) { GameSection.ChangeEvent("DELIVERY_ITEM_COMPLETE", null); } else if (isInGameScene) { GameSection.StayEvent(); MonoBehaviourSingleton <CoopManager> .I.coopStage.fieldRewardPool.SendFieldDrop(delegate(bool b) { if (b) { SendDeliveryComplete(index, delivery_id, is_enough_material, is_happen_quest); if (Singleton <FieldMapTable> .I.GetDeliveryRelationPortalData((uint)delivery_id) != null) { MonoBehaviourSingleton <DeliveryManager> .I.CheckAnnouncePortalOpen(); } } }); } else { GameSection.StayEvent(); SendDeliveryComplete(index, delivery_id, is_enough_material, is_happen_quest); } } else if (is_happen_quest) { GameSection.ChangeEvent("SELECT_DELIVERY_HAPPEN", new object[2] { delivery_id, null }); } else { GameSection.SetEventData(new object[2] { delivery_id, null }); } }
public override void Initialize() { object[] array = GameSection.GetEventData() as object[]; mapData = (array[3] as RegionMap.SpotEventData); base.Initialize(); }
private void OnQuery_DETAIL() { int num = (int)GameSection.GetEventData(); GameSection.ChangeEvent("USE_ITEM_SELECT", inventory.datas[num]); }
public override void Initialize() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) _clanId = (int)GameSection.GetEventData(); this.StartCoroutine(DoInitialize()); }
private void OnQuery_SELECT_EXPLORE() { Network.EventData ev = GameSection.GetEventData() as Network.EventData; if (ev != null) { if (ev.HasEndDate() && ev.GetRest() < 0) { GameSection.ChangeEvent("SELECT_ENDED", null); } else { Version nativeVersionFromName = NetworkNative.getNativeVersionFromName(); if (!ev.IsPlayableWith(nativeVersionFromName)) { string event_data = string.Format(base.sectionData.GetText("REQUIRE_HIGHER_VERSION"), ev.minVersion); GameSection.ChangeEvent("SELECT_VERSION", event_data); } else { if (!ev.readPrologueStory) { GameSection.StayEvent(); MonoBehaviourSingleton <QuestManager> .I.SendQuestReadEventStory(ev.eventId, delegate(bool success, Error error) { if (success) { if (ev.prologueStoryId > 0) { GameSceneTables.EventData eventData = base.sectionData.GetEventData("STORY"); if (eventData != null) { string name = (!MonoBehaviourSingleton <LoungeMatchingManager> .I.IsInLounge()) ? "MAIN_MENU_HOME" : "MAIN_MENU_LOUNGE"; EventData[] array = new EventData[3] { new EventData(name, null), new EventData("EXPLORE", null), new EventData("SELECT_EXPLORE", ev.eventId) }; GameSection.ChangeStayEvent("STORY", new object[4] { ev.prologueStoryId, string.Empty, string.Empty, array }); } } ev.readPrologueStory = true; } if (ev.eventType == 12) { GameSection.ChangeStayEvent("SELECT_RUSH", ev); } GameSection.ResumeEvent(true, null); }); } if (ev.eventType == 12) { GameSection.ChangeEvent("SELECT_RUSH", ev); } } } } }
protected void OnCloseDialog_QuestAcceptChallengeRoomCondition() { QuestAcceptChallengeRoomCondition.ChallengeSearchRequestParam challengeSearchRequestParam = GameSection.GetEventData() as QuestAcceptChallengeRoomCondition.ChallengeSearchRequestParam; if (challengeSearchRequestParam != null && challengeSearchRequestParam.order == 1) { param = challengeSearchRequestParam; nowPage = 1; isResetUI = true; RefreshUI(); } }
public override void Initialize() { //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Expected O, but got Unknown object[] array = GameSection.GetEventData() as object[]; Filter filter = array[0] as Filter; if (filter == null) { filter = new Filter(); filter.typeFilter = new Filter.CheckFilterBase[12] { new Filter.TicketCheckFilter(UI.BTN_TICKET), new Filter.MoneyCheckFilter(UI.BTN_MONEY), new Filter.UseItemCheckFilter(UI.BTN_USE_ITEM), new Filter.LithographCheckFilter(UI.BTN_LITHOGRAPH), new Filter.MetalCheckFilter(UI.BTN_METAL), new Filter.MaterialCheckFilter(UI.BTN_MATERIAL), new Filter.QuestCheckFilter(UI.BTN_QUEST), new Filter.SkillCheckFilter(UI.BTN_SKILL), new Filter.EquipCheckFilter(UI.BTN_EQUIP), new Filter.StampCheckFilter(UI.BTN_STAMP), new Filter.AvatarCheckFilter(UI.BTN_AVATAR), new Filter.DegreeCheckFilter(UI.BTN_DEGREE) }; filter.typeBit = filter.GetAllTrueBit(Filter.CATEGORY.TYPE); filter.rarityFilter = new Filter.CheckFilterBase[6] { new Filter.RarityCheckFilter(UI.BTN_RARITY_D, RARITY_TYPE.D), new Filter.RarityCheckFilter(UI.BTN_RARITY_C, RARITY_TYPE.C), new Filter.RarityCheckFilter(UI.BTN_RARITY_B, RARITY_TYPE.B), new Filter.RarityCheckFilter(UI.BTN_RARITY_A, RARITY_TYPE.A), new Filter.RarityCheckFilter(UI.BTN_RARITY_S, RARITY_TYPE.S), new Filter.RarityCheckFilter(UI.BTN_RARITY_SS, RARITY_TYPE.SS) }; filter.rarityBit = filter.GetAllTrueBit(Filter.CATEGORY.RARITY); } this.filter = filter; List <PointShopItem> list = array[1] as List <PointShopItem>; Filter.CheckFilterBase[] typeFilter = this.filter.typeFilter; foreach (Filter.CheckFilterBase checkFilterBase in typeFilter) { SetEvent((Enum)checkFilterBase.checkboxUI, "TYPE", (int)checkFilterBase.type); if (list != null) { bool flag = checkFilterBase.IsInclude(list); SetActive((Enum)checkFilterBase.checkboxUI, flag); SetActive(GetCtrl(checkFilterBase.checkboxUI).get_parent(), UI.SPR_GRAY, !flag); } } Filter.CheckFilterBase[] rarityFilter = this.filter.rarityFilter; foreach (Filter.CheckFilterBase checkFilterBase2 in rarityFilter) { SetEvent((Enum)checkFilterBase2.checkboxUI, "RARITY", (int)checkFilterBase2.rarity); } SetEvent((Enum)UI.BTN_ALL_DESELECT, "ALL", 0); SetEvent((Enum)UI.BTN_ALL_SELECT, "ALL", 1); RefreshUI(); base.Initialize(); }
public override void Initialize() { data = (GameSection.GetEventData() as FriendCharaInfo); base.Initialize(); }
public override void Initialize() { setNo = (int)(GameSection.GetEventData() as object[])[0]; info = ((GameSection.GetEventData() as object[])[1] as EquipSetInfo); base.Initialize(); }
public override void Initialize() { data = (GameSection.GetEventData() as SortCompareData); GameSaveData.instance.RemoveNewIconAndSave(ITEM_ICON_TYPE.USE_ITEM, data.GetUniqID()); base.Initialize(); }
public override void InitializeReopen() { equipItemInfo = (GameSection.GetEventData() as EquipItemInfo); base.InitializeReopen(); }
public override void Initialize() { selectEquipSetData = (GameSection.GetEventData() as StatusEquip.LocalEquipSetData); base.Initialize(); }