//---------------------------------------------- private void OnNewTurn(GameScreen.NewTurnEvent evt) { if (evt.Previous == this) { m_isAllowedToPlay = false; OnTurnStop(); TurnPlayableCards = null; } if (evt.Current == this) { m_isAllowedToPlay = true; TurnPlayableCards = ComputePlayableCards(Screen.CurrentFold, Screen.Trump); OnTurnStart(); } }
private void OnNewTurn(GameScreen.NewTurnEvent evt) { Refresh(); }