Exemple #1
0
    /// <summary>
    /// 更新玩家信息(游戏一开始/升级,根据等级获取
    /// </summary>
    /// <param name="StartGame">是否刚开游戏或者复活完成</param>
    void UpdateInf(bool StartGameOrRebirth)
    {
        GameScoreSettingsIO gss = StageCtrl.gameScoreSettings;

        if (StartGameOrRebirth)
        {
            //累计值,直接回复到最大值
            gss.GirlsVit[MahouShoujoId]      = gss.mahouShoujos[MahouShoujoId].BasicVit + Grow(gss.mahouShoujos[MahouShoujoId].VitGrowth, gss.mahouShoujos[MahouShoujoId].VitGrowthLevelLimit, true);
            gss.GirlsVit[MahouShoujoId]      = Mathf.Clamp(gss.GirlsVit[MahouShoujoId], 0, gss.mahouShoujos[MahouShoujoId].MaxVit);
            gss.GirlSoulLimit[MahouShoujoId] = gss.mahouShoujos[MahouShoujoId].BasicSoulLimit + gss.mahouShoujos[MahouShoujoId].SoulGrowth * (StageCtrl.gameScoreSettings.GirlsLevel[MahouShoujoId] - 1);
            gss.GirlsVit[MahouShoujoId]      = Mathf.Clamp(gss.GirlsVit[MahouShoujoId], 0, gss.mahouShoujos[MahouShoujoId].MaxSoul);
            gss.GirlsPow[MahouShoujoId]      = gss.mahouShoujos[MahouShoujoId].BasicPow + gss.mahouShoujos[MahouShoujoId].PowGrowth * (StageCtrl.gameScoreSettings.GirlsLevel[MahouShoujoId] - 1);
            gss.GirlsVit[MahouShoujoId]      = Mathf.Clamp(gss.GirlsVit[MahouShoujoId], 0, gss.mahouShoujos[MahouShoujoId].MaxPow);
        }
        //因为每次升级都要调用,所以无需乘以等级
        else
        {
            gss.GirlsVit[MahouShoujoId]      = gss.GirlsVit[MahouShoujoId] + Grow(gss.mahouShoujos[MahouShoujoId].VitGrowth, gss.mahouShoujos[MahouShoujoId].VitGrowthLevelLimit, false);
            gss.GirlsVit[MahouShoujoId]      = Mathf.Clamp(gss.GirlsVit[MahouShoujoId], 0, gss.mahouShoujos[MahouShoujoId].MaxVit);
            gss.GirlSoulLimit[MahouShoujoId] = gss.GirlSoulLimit[MahouShoujoId] + gss.mahouShoujos[MahouShoujoId].SoulGrowth;
            gss.GirlsVit[MahouShoujoId]      = Mathf.Clamp(gss.GirlsVit[MahouShoujoId], 0, gss.mahouShoujos[MahouShoujoId].MaxSoul);
            gss.GirlsPow[MahouShoujoId]      = gss.GirlsPow[MahouShoujoId] + gss.mahouShoujos[MahouShoujoId].PowGrowth;
            gss.GirlsVit[MahouShoujoId]      = Mathf.Clamp(gss.GirlsVit[MahouShoujoId], 0, gss.mahouShoujos[MahouShoujoId].MaxPow);
        }
    }
Exemple #2
0
    IEnumerator AsyncLoading()
    {
        loadingText.text = "灵魂宝石诅咒含量:0%";

        StatusText.text = "载入游戏设置与状态";
        yield return(gameScoreSettings = (GameScoreSettingsIO)Resources.Load("GameScoreAndSettings"));

        //游戏还没通关
        if (!gameScoreSettings.Success)
        {
            StatusText.text = "加载存档与设置";
            gameScoreSettings.Load();
            StatusText.text = "保存设置";
            Timing.RunCoroutine(gameScoreSettings.SaveSettings());
        }
        //通关(打完了瓦夜)
        else
        {
            StatusText.text = "保存存档与设置";
            Timing.RunCoroutine(gameScoreSettings.SaveAll());
        }

        StatusText.text = "垃圾回收(Beta)";
        System.GC.Collect();

        StatusText.text = "加载场景";
        operation       = SceneManager.LoadSceneAsync(Target);
        //阻止当加载完成自动切换
        operation.allowSceneActivation = false;

        yield return(operation);
    }
Exemple #3
0
    private void Awake()
    {
        //组件获取
        titleCtrl           = this;
        gameScoreSettingsIO = Resources.Load("GameScoreAndSettings") as GameScoreSettingsIO;

        //版本 号
        Version.text = string.Format(" v.{0} ", Application.version, gameScoreSettingsIO);
    }
Exemple #4
0
    /// <summary>
    /// 打包之前
    /// </summary>
    /// <param name="report"></param>
    public void OnPreprocessBuild(BuildReport report)
    {
        //发包前全部初始化
        GameScoreSettingsIO gss = (GameScoreSettingsIO)Resources.Load("GameScoreAndSettings");

        gss.AllInitial();
        Debug.Log("初始化完成");
        //自动增加内部版本号,防止遗忘
        PlayerSettings.Android.bundleVersionCode++;
    }
Exemple #5
0
    /*
     * 弄这个场景和这个脚本算是有点妥协的意思了。。。
     * 屑DontDestroyOnLoad毛病太多
     */

    private void Start()
    {
        //在这里启动游戏说明是要完整测试,所以全部初始化gss以防意外的调试参数造成不必要的麻烦
        GameScoreSettingsIO gss = (GameScoreSettingsIO)Resources.Load("GameScoreAndSettings");

        //使刚进入游戏一定显示标题画面,顺便初始化(title那里)
        gss.MajoSceneToTitle = false;

        LoadingCtrl.LoadScene(1, true);
    }
Exemple #6
0
    void Start()
    {
        gameScoreSettings = (GameScoreSettingsIO)Resources.Load("GameScoreAndSettings");

        //存档
        StartCoroutine(GetText());

        //背景图与BGM
        SetConcImageAndBGM();

        gameScoreSettings.MajoSceneToTitle = false;
    }
    private void Awake()
    {
        stageCtrl = this;

        MajoDefeated.RemoveAllListeners();
        AllGirlsInGameDie.RemoveAllListeners();


        gameScoreSettings = (GameScoreSettingsIO)Resources.Load("GameScoreAndSettings");

#if UNITY_EDITOR
        //检查是否存在BGMCtrl
        if (GameObject.FindObjectOfType <EasyBGMCtrl>() == null)
        {
            EasyBGMCtrl easyBGMCtrl = Instantiate(PerfebInAsset).GetComponent <EasyBGMCtrl>();
            easyBGMCtrl.IsClone = true;
        }
#endif
    }