public void OnButtonMission_Quest_Click() { scrollBarValue = scrollBar.value; GameManager.Status = GameStatus.Quest; GameScenes.ChangeScense(GameScenes.MyScene.WorldMap, GameScenes.MyScene.PVEMap); Debug.Log("OnButtonSocial_Click"); }
private static void OnQuitBattle() { GameplayManager.Instance.SendQuitBattle(); GameManager.dungeonCurEvent = 0; GameManager.dungeonEventCount = 0; GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.WorldMap); }
private IEnumerator Show() { if (GameManager.battleType != BattleMode.RandomPvE || GameManager.Status == GameStatus.Dungeon) { uiTab3.lblButtonNext.transform.parent.gameObject.SetActive(false); uiTab3.lblButtonReplay.transform.parent.gameObject.SetActive(false); } if (win) { SoundManager.Instance.PlayOneShot("victory"); winText.SetActive(true); } else { SoundManager.Instance.PlayOneShot("defeat"); loseText.SetActive(true); delay /= 2; } yield return(new WaitForSeconds(delay)); if (GameManager.Status == GameStatus.Dungeon && !battleAward.EndDungeon && win) { GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.Dungeon); yield return(null); } else { StartCoroutine(OpenRoleWindow()); } }
public void OnButtonSocial_Friend_Click() { scrollBarValue = scrollBar.value; GameManager.Status = GameStatus.Social; GameScenes.ChangeScense(GameScenes.MyScene.WorldMap, GameScenes.MyScene.Social); Debug.Log("OnButtonSocial_Click"); }
public void OnButtonLobby_Click() { switch (GameManager.Status) { case GameStatus.Mission: GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.PVEMap); break; case GameStatus.Dungeon: GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.WorldMap); break; case GameStatus.PVP: GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.Arena); break; case GameStatus.PVA: GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.WorldMap); break; case GameStatus.Pillage: GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.Pillage); break; } }
public void OnButtonBackClick() { if (MessageBox.isShow) { return; } GameScenes.ChangeScense(GameScenes.MyScene.Hero, GameScenes.MyScene.WorldMap); }
public void OnButtonArena_CreateWorld_Click() { if (GameManager.tutorial.step < TutorialManager.TutorialStep.Finished) { return; } GameScenes.ChangeScense(GameScenes.MyScene.WorldMap, GameScenes.MyScene.Empire); }
public void OnButtonPVE_Click() { if (MessageBox.isShow) { return; } GameScenes.ChangeScense(GameScenes.MyScene.Lobby, GameScenes.MyScene.PVEMap); }
public void OnButtonNext_Click() { if (GameManager.tutorial.step < TutorialManager.TutorialStep.Finished) { return; } GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.PVEMap); }
public void OnButtonRanking_Click() { if (MessageBox.isShow) { return; } GameScenes.ChangeScense(GameScenes.MyScene.Lobby, GameScenes.MyScene.Ranking); }
public void OnButtonYourBack_Click() { if (type == Type.PVP) { controller.SendQuitArena(); } GameScenes.ChangeScense(GameScenes.MyScene.Arena, GameScenes.MyScene.WorldMap); }
public void OnButtonLobby_Click() { if (MessageBox.isShow) { return; } GameScenes.ChangeScense(GameScenes.MyScene.ChargeShop, GameScenes.MyScene.WorldMap); }
private static void ExitWorldMap() { GameObject go = GameObject.Find("PhotonManager"); if (go != null) { go.GetComponent <PhotonManager>().Controller.Disconnect(); } GameScenes.ChangeScense(GameScenes.MyScene.WorldMap, GameScenes.MyScene.MainMenu); }
public void OnButtonFightClick() { if (MessageBox.isShow) { return; } GameScenes.ChangeScense(GameScenes.MyScene.Hero, GameScenes.MyScene.PVEMap); }
public void OnButtonBack() { if (GameManager.GameUser.UserRoles.Count < 3) { // MessageBox.ShowDialog(GameManager.localization.GetText("ErrorCode_SummonTutorial_Not3Hero"), UINoticeManager.NoticeType.Message); GameManager.tutorial.CreateNPC(UINPCTutorialManager.Status.Normal, GameManager.localization.GetText("ErrorCode_SummonTutorial_Not3Hero")); return; } GameScenes.ChangeScense(GameScenes.MyScene.BuyHero, GameScenes.MyScene.WorldMap); }
public void OnButtonShopClick() { if (MessageBox.isShow) { return; } GameScenes.ChangeScense(GameScenes.MyScene.Hero, GameScenes.MyScene.ChargeShop); }
public void OnButtonBack_Click() { if (MessageBox.isShow) { return; } _controller.SendZonesLeave(); GameScenes.ChangeScense(GameScenes.MyScene.Lobby, GameScenes.MyScene.Zone); }
public void OnButtonContinue_Click() { if (_endDungeon) { GameScenes.ChangeScense(GameScenes.MyScene.Dungeon, GameScenes.MyScene.WorldMap); } else { GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.Dungeon); } }
public void OnButtonMarket_Inventory_Click() { if (GameManager.tutorial.step < TutorialManager.TutorialStep.Finished) { return; } scrollBarValue = scrollBar.value; GameManager.Status = GameStatus.Storage; GameScenes.ChangeScense(GameScenes.MyScene.WorldMap, GameScenes.MyScene.Hero); }
public void OnButtonAltar_UpLevel_Click() { if (GameManager.tutorial.step < TutorialManager.TutorialStep.Finished) { return; } scrollBarValue = scrollBar.value; GameManager.Status = GameStatus.UpLevel; GameScenes.ChangeScense(GameScenes.MyScene.WorldMap, GameScenes.MyScene.HeroUpgrade); }
public void OnClick() { int levelArena = GameConfig.ARENALEVEL; if (GameManager.GameUser.Base.Level < levelArena) { MessageBox.ShowDialog(string.Format(GameManager.localization.GetText("Arena_NotLevel"), levelArena), UINoticeManager.NoticeType.Message); return; } GameScenes.ChangeScense(GameScenes.currentSence, GameScenes.MyScene.Arena); }
public void OnButtonUpLevel_Click() { if (GameManager.tutorial.step < TutorialManager.TutorialStep.Finished) { return; } if (_heroSlotSelected == null) { return; } GameManager.CurRoleSelectedUpGrade = _heroSlotSelected.userRole; GameScenes.ChangeScense(GameScenes.MyScene.Hero, GameScenes.MyScene.HeroUpgrade); }
public void OnButtonArena_Pillage_Click() { int levelPillage = GameConfig.PILLAGELEVEL; if (GameManager.GameUser.Base.Level < levelPillage) { MessageBox.ShowDialog(string.Format(GameManager.localization.GetText("Pillage_NotLevel"), levelPillage), UINoticeManager.NoticeType.Message); return; } scrollBarValue = scrollBar.value; GameManager.Status = GameStatus.Pillage; GameScenes.ChangeScense(GameScenes.MyScene.WorldMap, GameScenes.MyScene.Pillage); Debug.Log("OnButtonSocial_Click"); }
public void onButtonSearch_Click() { if (_selectedUserSlot == null) { MessageBox.ShowDialog(GameManager.localization.GetText("ErrorCode_Social_ViewEmpire_NotSelectFriend"), UINoticeManager.NoticeType.Message); return; } if (_selectedUserSlot._gameUser == null) { return; } UIEmpireManager.isFriend = true; UIEmpireManager.friendLand = _selectedUserSlot._gameUser.Opponent.Land; GameScenes.ChangeScense(GameScenes.MyScene.Social, GameScenes.MyScene.Empire); }
//check current step of tutorial and to world map scene public void OnPhotonLoginSuccess() { GameManager.tutorial.Init(); MessageBox.CloseDialog(); GameManager.logined = true; GameScenes.ChangeScense(GameScenes.MyScene.MainMenu, GameScenes.MyScene.WorldMap); if (Application.platform == RuntimePlatform.WindowsWebPlayer || Application.platform == RuntimePlatform.OSXWebPlayer) { } else { PlayerPrefs.SetString("UsernameLOL", txtLogin_UserName.value); string pass = txtLogin_Password.value; pass = Helper.Encrypt(pass, false); PlayerPrefs.SetString("PassWordLOL", pass); } }
public void OnButtonExit_Click() { if (GameManager.tutorial.step < TutorialManager.TutorialStep.Finished) { if (GameManager.GameUser.UserRoles.Count(p => p.Base.Status == RoleStatus.Active) < 3) { // MessageBox.ShowDialog(GameManager.localization.GetText("ErrorCode_SummonTutorial_Not3Hero"), UINoticeManager.NoticeType.Message); GameManager.tutorial.CreateNPC(UINPCTutorialManager.Status.Normal, GameManager.localization.GetText("ErrorCode_Hero_TeamNotFull")); return; } } if (GameManager.tutorial.step == TutorialManager.TutorialStep.Equip_Arrow) { GameManager.tutorial.CreateNPC(UINPCTutorialManager.Status.Normal, GameManager.localization.GetText("ErroCode_Hero_NotEquip")); return; } GameScenes.ChangeScense(GameScenes.MyScene.Hero, GameScenes.MyScene.WorldMap); }
public void OnButtonCloseRandomHero_Click() { UIRandomHeroManager.State state = randomHeroRoot.state; if (state == UIRandomHeroManager.State.Playing || state == UIRandomHeroManager.State.ReduceSpeed) { return; } if (GameScenes.previousSence == GameScenes.MyScene.WorldMap) { GameScenes.ChangeScense(GameScenes.MyScene.ChargeShop, GameScenes.MyScene.WorldMap); } else { shopRoot.SetActive(true); randomHeroRoot.gameObject.SetActive(false); OnChangeTab(ActiveTab.Support, true); } Resources.UnloadUnusedAssets(); }
public void OnButtonWorldMap_Click() { if (GameManager.GameUser.Base.TutorStep < (int)TutorialManager.TutorialStep.Equip_Begin) { GameManager.tutorial.ChangeStep(TutorialManager.TutorialStep.Equip_Begin); } switch (GameManager.Status) { case GameStatus.PVP: GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.Arena); break; case GameStatus.Pillage: GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.Pillage); break; default: GameScenes.ChangeScense(GameScenes.MyScene.Battle, GameScenes.MyScene.WorldMap); break; } }
//Select VietNam language public void OnVietNamLanguage_Click() { Global.language = Global.Language.VIETNAM; UIMusicSetting.Instance.Localization(); GameScenes.ChangeScense(GameScenes.MyScene.MainMenu, GameScenes.MyScene.ServerGame); }
//Select English language public void OnEnglishLanguage_Click() { Global.language = Global.Language.ENGLISH; UIMusicSetting.Instance.Localization(); GameScenes.ChangeScense(GameScenes.MyScene.MainMenu, GameScenes.MyScene.ServerGame); }