public static void Save() { _saveData = new GameSaveLoad.SaveData(); foreach (var item in _pathNames) { var data = StageData[item]; _saveData.SetData(item + "_Score", data.Score); _saveData.SetData(item + "_Accuracy", data.Accuracy); _saveData.SetData(item + "_MaxCombo", data.MaxCombo); } GameSaveLoad.SaveGameFile(SaveDataKey, 0, _saveData); Load(_pathNames); }