/// <summary> /// Loads in the game save data /// </summary> /// <returns>Deserialized Game Data</returns> public static GameSaveData LoadGameData(int f) { FolderNumber = f; GameSaveData saveData = null; string dataPath = Application.persistentDataPath + folderName + GameSaveFileName + FileExtension; //make sure the file actually exists if (File.Exists(dataPath)) { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream fileStream = File.Open(dataPath, FileMode.Open); try { saveData = (GameSaveData)binaryFormatter.Deserialize(fileStream); } catch (System.Exception e) { PlatformSafeMessage("Game Deserialization Failed: " + e.Message); } finally { //always close the fileStream fileStream.Close(); } } gameData = saveData; return(saveData); }
public GameSaveData saveGame() { GameSaveData saveData = new GameSaveData(); foreach (Pawn pawn in _pawns) { GameSaveData.PawnState pawnState = new GameSaveData.PawnState(); pawnState.type = pawn.type; pawnState.gridIndex = pawn.gridIndex; pawnState.side = pawn.side; saveData.pawns.Add(pawnState); } saveData.combo = _combo; saveData.score = _score; saveData.exp = _exp; saveData.level = _level; saveData.turn = _gameRecord.turns; saveData.side = _turn; saveData.lastScoredPawnType = _titleLayer.getScorePawnType(); for (int i = 0; i < _nextPawnTypes.Count; ++i) { saveData.nextPawns.Add(_nextPawnTypes[i]); } saveData.trashChance = _trashChance; saveData.backwardsChance = _backwardsChance; return saveData; }
public void loadGame(GameSaveData saveData) { foreach (GameSaveData.PawnState pawnState in saveData.pawns) { Vector2 gridPos = _chessBoard.gridIndexToPos(pawnState.gridIndex); putPawn((int)gridPos.x, (int)gridPos.y, pawnState.type, pawnState.side, true); } _combo = saveData.combo; _score = saveData.score; _exp = saveData.exp; _level = saveData.level; _expNextLevel = calculateExpNextLevel(_level); _turn = saveData.side; _trashChance = saveData.trashChance; _backwardsChance = saveData.backwardsChance; _titleLayer.setScorePawnType(saveData.lastScoredPawnType); _gameState = GameState.WaitingPutPawn; _newPawnCount = saveData.nextPawns.Count; _nextPawnTypes.Clear(); for (int i = 0; i < _newPawnCount; ++i) { _nextPawnTypes.Add(saveData.nextPawns[i]); } _expBar.setExpRatio(_exp / _expNextLevel); _nextPawnStateInvalid = true; invalidUI(); updateScenePawnState(false); }
public void LoadGame() { string path = Application.persistentDataPath + "/game.savedata"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); GameSaveData data = formatter.Deserialize(stream) as GameSaveData; stream.Close(); //return data; ReloadCreatures(data); ReloadPlayer(data.player); makeGrana.grana = data.gems; calendarSystem.startTime = data.startTime; } else { Debug.LogError("Couldn't find save file in " + path); //return null; } }
public static void Trigger(GameSaveData saveDataArg, int saveFileNumberArg) { e.saveData = saveDataArg; e.saveFileNumber = saveFileNumberArg; MMEventManager.TriggerEvent(e); }
public void loadSavedData() { try { if (File.Exists(Application.persistentDataPath + Constants.SAVE_GAME_RELATIVE_PATH)) { BinaryFormatter bf = new BinaryFormatter(); FileStream fs = File.Open(Application.persistentDataPath + Constants.SAVE_GAME_RELATIVE_PATH, FileMode.Open); GameSaveData gsd = (GameSaveData)(bf.Deserialize(fs)); fs.Close(); foreach (string towerName in gsd._unlockedTowers) { _unlockedTowers.Add(towerName); } foreach (int levelCompleted in gsd._completedLevels) { _compledtedLevels [levelCompleted] = true; } foreach (int unlockedLevel in gsd._unlockedLevels) { _unlockedLevels [unlockedLevel] = true; } Config.SOUND_VOLUME = gsd._soundVolume; Config.MOUSE_SENSITIVITY = gsd._mouseSensitivity; } } catch (Exception e) { Debug.Log("There was a problem loading player data"); Debug.Log(e); } }
public void ReloadCombinatorCreatures(GameSaveData data) { GameObject criatura1; GameObject criatura2; var combinatorComponent = combinator.GetComponent <Combinator>(); if (combinatorComponent.criatura1) { Destroy(combinatorComponent.criatura1); //destroi criatura 1 } if (combinatorComponent.criatura2) { Destroy(combinatorComponent.criatura2); //destrói criatura 2 } if (data.combinatorCreature1 != null) { criatura1 = CreateCreature(data.combinatorCreature1); //recria criatura 1 criatura1.SetActive(false); combinatorComponent.criatura1 = criatura1.GetComponent <Criatura>(); } if (data.combinatorCreature2 != null) { criatura2 = CreateCreature(data.combinatorCreature2); //recria criatura 2 criatura2.SetActive(false); combinatorComponent.criatura2 = criatura2.GetComponent <Criatura>(); } }
public GameData Load() { GameSaveData loadedData = BayatGames.SaveGameFree.SaveGame.Load <GameSaveData>(_saveFileName); GameData gameData = new GameData(loadedData); return(gameData); }
public void Save(GameData gameData) { GameSaveData saveData = new GameSaveData(gameData); saveData.PlayerData = new PlayerData(gameData.playerPosition, gameData.bulletCount, gameData.playerHealth); BayatGames.SaveGameFree.SaveGame.Save <GameSaveData>(_saveFileName, saveData); }
public void SendShadowEvolveEquipItem(ulong uid, uint itemId, Action <Error, EquipItemInfo> call_back) { SmithShadowEvolveModel.RequestSendForm requestSendForm = new SmithShadowEvolveModel.RequestSendForm(); requestSendForm.euid = uid.ToString(); requestSendForm.iid = (int)itemId; Protocol.Send(SmithShadowEvolveModel.URL, requestSendForm, delegate(SmithShadowEvolveModel ret) { EquipItemInfo equipItemInfo = null; if (ret.Error == Error.None) { equipItemInfo = MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(uid); if (equipItemInfo != null) { if (MonoBehaviourSingleton <StatusManager> .I.IsEquipping(equipItemInfo, -1)) { MonoBehaviourSingleton <StatusManager> .I.UpdateEquip(equipItemInfo); } if (GameSaveData.instance.AddNewItem(ItemIcon.GetItemIconType(equipItemInfo.tableData.type), equipItemInfo.uniqueID.ToString())) { GameSaveData.Save(); } } MonoBehaviourSingleton <GameSceneManager> .I.SetNotify(GameSection.NOTIFY_FLAG.UPDATE_EQUIP_EVOLVE); } call_back(ret.Error, equipItemInfo); }, string.Empty); }
/// <summary> /// Saves the game save data /// </summary> /// <param name="saveData">Data to save</param> private static bool SaveGameData(GameSaveData saveData) { if (!Web) { MakeDirectory(); } string dataPath = Application.persistentDataPath + folderName + GameSaveFileName + FileExtension; BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream fileStream = File.Open(dataPath, FileMode.OpenOrCreate); bool success = false; try { binaryFormatter.Serialize(fileStream, saveData); if (Web) { SyncFiles(); } success = true; } catch (System.Exception e) { PlatformSafeMessage("Serialization Failed: " + e.Message); } finally { //always close the fileStream fileStream.Close(); } return(success); }
private void ButGame_Click(object sender, EventArgs e) { Button but = sender as Button; int id = (int)but.Tag; GameSaveData data = CaroService.Storage.GameList.SingleOrDefault(x => x.id == id); if (data != null) { CaroService.Storage.CurrentIndex = id; SettingConfig.InitializeGameSaveSetting(data); CaroService.Player.PlayerName1 = data.PlayerName1; CaroService.Player.PlayerName2 = data.PlayerName2; CaroService.Player.Turn = data.Turn; CaroService.Action.ResetAction(); CaroService.Board.InitCaroBoard(); CaroService.Board.DrawCaroBoard(); CaroService.Winner.LoadSaveGame(data.Turn, data.CaroBoard); if (isSetting) { Control parent = this.Parent; parent.Hide(); } else { routes.Routing(Constants.MAIN); } } else { MessageBox.Show("Not Found Your Game", "Thông Báo", MessageBoxButtons.OK); } }
public static void InitializeGameSaveSetting(GameSaveData data) { Rows = data.Row; Columns = data.Column; GameMode = data.GameMode; BoardPattern = data.CaroBoard; }
public void Load(GameContext ctx, uint slot) { if (slot == 0) { ReadCommonSaveData(ctx); return; } string saveDir = GetSaveDirectory(slot, out string savenum); string savePath = Path.Combine(saveDir, $"{savenum}.sav"); byte[] bytes = File.ReadAllBytes(savePath); var reader = new MessagePackReader(bytes); var save = new GameSaveData(ref reader); int i = 0; string texPath; RenderContext rc = ctx.RenderContext; var standaloneTextures = new List <Texture>(); while (File.Exists(texPath = Path.Combine(saveDir, $"{i:D4}.png"))) { Texture tex = rc.Content.LoadTexture(texPath, staging: false); standaloneTextures.Add(tex); i++; } ctx.MainProcess.Dispose(); ctx.SysProcess = null; ctx.VM.RestoreVariables(save.Variables); ctx.MainProcess = new GameProcess(ctx, save.MainProcess, standaloneTextures); }
/// <summary> /// Don't use! Old way of saving /// </summary> /// <returns></returns> //private IEnumerator SaveRoutine() //{ // UIManager.Singleton.SetSaveGameIcon(true); // yield return new WaitForEndOfFrame(); // GameSaveData.GetAllData(); // Directory.CreateDirectory(Application.persistentDataPath + @"\SaveGames\"); // var serializer = new XmlSerializer(typeof(GameSaveData)); // //var stream = new FileStream(Path.Combine(Application.persistentDataPath + @"\SaveGames\", "SaveData.xml"), FileMode.Create); // var stream = new FileStream(Path.Combine(Application.persistentDataPath + @"\SaveGames\", StoreManager.StoreName + ".xml"), FileMode.Create); // serializer.Serialize(stream, GameSaveData); // stream.Close(); // //Debug.Log("Game Saved: " + Path.Combine(Application.persistentDataPath + @"\SaveGames\", "SaveData.xml")); // Debug.Log("Game Saved: " + Path.Combine(Application.persistentDataPath + @"\SaveGames\", StoreManager.StoreName + ".xml")); // yield return new WaitForEndOfFrame(); // UIManager.Singleton.SetSaveGameIcon(false); //} public void LoadGame(string fileName) { var serializer = new XmlSerializer(typeof(GameSaveData)); //var stream = new FileStream(Path.Combine(Application.persistentDataPath + @"\SaveGames\", "SaveData.xml"), FileMode.Open); var stream = new FileStream(Path.Combine(Application.persistentDataPath + @"\SaveGames\", fileName), FileMode.Open); GameSaveData = serializer.Deserialize(stream) as GameSaveData; stream.Close(); if (GameSaveData != null) { GameSaveData.ApplyDataToGame(); MusicEnabled = PlayerPrefsX.GetBool(SettingsMusic, true); SoundEnabled = PlayerPrefsX.GetBool(SettingsSound, true); //UIManager.Singleton.SetSound(SoundEnabled); //UIManager.Singleton.SetMusic(MusicEnabled); UIManager.Singleton.SetOptionsToggles(MusicEnabled, SoundEnabled); EconomyManager.Singleton.JustLoadedSavedGame = true; } else { UIManager.Singleton.ShowMessage("No Saves", "No savegames found!"); } }
/// <summary> /// Deactivates all other fires, saves the game. /// </summary> /// <param name="player"></param> public void StartFire(GameObject player) { if (!activated) { animator.Play("SaveTorchFlicker"); audioSource.Play(); //Only have one fire active at once SavePoint[] points = FindObjectsOfType <SavePoint>(); foreach (SavePoint point in points) { if (point != this) { point.StopFire(); } } GameSaveData gsd = new GameSaveData(transform.position.x, transform.position.y, player.GetComponent <PlayerController>()); SaveGame.Save(gsd); player.GetComponent <PlayerController>().RefillHealth(); //lightSource.enabled = true; activated = true; } }
private void Start() { GameSaveData data = GameData.LoadData(); for (int id = 0; id < LevelManager.Instance.levels.levels.Length; id++) { if (id > data.highestLevel + 1) { Instantiate(DummyButtonPrefab, transform); continue; } string levelName = LevelManager.Instance.levels.levels[id]; UI_LevelButton newButton = Instantiate(LevelButtonPrefab, transform).GetComponent <UI_LevelButton>(); newButton.parentElement = this; float completionTime = 0.0f; // get player's progress data if (data.levelData.ContainsKey(levelName)) { completionTime = data.levelData[levelName].completionTime; } // Initialize the button with player's data too newButton.Init(id, completionTime); //newButton.transform.GetChild(0).GetComponent<Text>().text = (id+1).ToString(); } }
public static void Delete() { SaveData.DeleteKey(SaveData.Key.Game); instance = new GameSaveData(); SaveData.SetData(SaveData.Key.Game, instance); SaveData.Save(); }
public void SendLogInBonus(Action <bool> callback) { logInBonus = null; logInBonusLimitedCount = 0; GameSaveData.instance.showIAPAdsPop = string.Empty; Protocol.Send(LoginBonusModel.URL, delegate(LoginBonusModel ret) { bool obj = false; if (ret.Error == Error.None) { obj = true; logInBonus = ret.result; GameSaveData.instance.logInBonus = ret.result; GameSaveData.Save(); int i = 0; for (int count = logInBonus.Count; i < count; i++) { if (logInBonus[i].priority > 0) { logInBonusLimitedCount++; } } IsRecvLogInBonus = true; } if (callback != null) { callback(obj); } }, string.Empty); }
public static bool Load(string filename, Dictionary <string, int> fields) { string path = Path.Combine(Application.streamingAssetsPath, filename) + ".json"; if (File.Exists(path)) { string jsonData = File.ReadAllText(path); GameSaveData loadedData = JsonUtility.FromJson <GameSaveData>(jsonData); for (int i = 0; i < loadedData.items.Count; ++i) { fields.Add(loadedData.items[i].key, loadedData.items[i].value); } //////// Debug.Log("Data loaded, dictionary contains: " + fields.Count + " entries"); foreach (KeyValuePair <string, int> item in fields) { Debug.Log("PAIR: " + item.Key + ", " + item.Value); } //////// } else { Debug.LogError("Cannot find file \" " + path + "\"!"); return(false); } return(true); }
//-------------------------------------------------------------------------------------------------- //-- LOAD //-------------------------------------------------------------------------------------------------- public void Load() { if (File.Exists(path)) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(path, FileMode.Open); lastSaveData = (GameSaveData)bf.Deserialize(file); file.Close(); Debug.Log("Current Level:" + lastSaveData.currentLevel); string level = SceneManager.GetActiveScene().name; LevelSaveData levelData = lastSaveData.GetLevelDataFor(level); if (levelData == null) { Debug.Log("Level Data null"); } else { Debug.Log("Level Data found!"); ActivateSavePoints(levelData); DeleteCollectables(levelData); SetSpawnPosition(levelData); SkipCutScenes(levelData); } } }
static void Main(string[] args) { // Where we get and set save data GameSaveData data; SaveSystem<GameSaveData>.directory = @"C:\Test"; bool wasLoaded; try { data = SaveSystem<GameSaveData>.LoadData("test.savedata"); wasLoaded = true; } catch(Exception) { data = new GameSaveData("test.savedata"); wasLoaded = false; } if(wasLoaded) { Console.WriteLine(data.testFloat); Console.WriteLine(data.testString); } // Set either adds or changes a value data.testFloat = new Random().Next(); data.testString = Guid.NewGuid().ToString(); if(wasLoaded) { Console.ReadLine(); } // If file exists on disk, will overwrite, otherwise will create a new file on disk SaveSystem<GameSaveData>.WriteData(data); }
void ShowGuidCircles(bool isTut) { if (isTut) { _tutorialCounter++; if (_tutorialCounter > 3) { _tutorialFinished = true; GameSaveData.DoneTutorialSight(); return; } } foreach (var obj in _guideCirclesList) { Destroy(obj); } _guideCirclesList.Clear(); foreach (var obj in _commonPics) { var circle = Instantiate(_circleObj, obj.transform.position, _circleObj.transform.rotation, obj.transform); var rectTr = circle.GetComponent <RectTransform>(); rectTr.Rotate(0, 0, Rand(1, 360)); circle.GetComponent <Image>().color = isTut ? Color.green : Color.black; rectTr.gameObject.SetActive(true); var seq = DOTween.Sequence(); seq.Append(rectTr.DOScale(1.1f, .2f)); seq.Append(rectTr.DOScale(1.0f, .2f)); seq.SetLoops(isTut ? -1 : 3); _guideCirclesList.Add(circle); } }
// Start is called before the first frame update void Start() { //Get Components entity = GetComponent <Entity2D>(); bCollider = GetComponent <BoxCollider2D>(); sRenderer = GetComponent <SpriteRenderer>(); dustSystem = GetComponent <ParticleSystem>(); animator = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); //Setup Input controls = new ControlScheme(); controls.InGame.Enable(); controls.InGame.Right.started += Right_started; controls.InGame.Right.canceled += Right_canceled; controls.InGame.Left.started += Left_started; controls.InGame.Left.canceled += Left_canceled; controls.InGame.Jump.started += Jump_started; controls.InGame.Jump.canceled += Jump_canceled; controls.InGame.Respawn.started += Respawn_started; //Makes a save at the start if one does not exsist if (!File.Exists(Path.Combine(Application.persistentDataPath, SaveGame.fileName))) { GameSaveData gsd = new GameSaveData(transform.position.x, transform.position.y, this); SaveGame.Save(gsd); } Application.targetFrameRate = 60; }
void Start() { string saveDataFile = gameTempSavePath; if (System.IO.File.Exists(saveDataFile)) { // load game save and goto game main ui directly GameObject gameMainUI = ScreenManager.instance().get("GameMainUI"); MainState mainState = gameMainUI.GetComponent <MainState>(); try { GameSaveData saveData = (GameSaveData)PlatformUtils.readObject(saveDataFile, typeof(GameSaveData)); ScreenManager.show(gameMainUI, true); mainState.restart(); mainState.loadGame(saveData); clearSave(); return; } catch (System.Exception e) { if (Application.isEditor) { throw e; } Debug.Log(e.ToString()); ScreenManager.show(gameMainUI, false); } finally { System.IO.File.Delete(saveDataFile); } } ScreenManager.instance().show("StartMenu", true); }
public bool UpdateGameById(int gameId, GameSaveData update, SQLConnecter connecter) { string updateCommand = string.Format("UPDATE Game set Row='{0}', Column='{1}', PlayerName1='{2}', PlayerName2='{3}', GameMode='{4}', Turn='{5}', CaroBoard='{6}' where id='{5}'", update.Row, update.Column, update.PlayerName1, update.PlayerName2, update.GameMode, update.Turn, update.CaroBoard, gameId); return(ExecuteCommand(updateCommand, connecter.connection)); }
public void SendEvolveEquipItem(ulong uid, uint evolve_id, ulong[] uniq_ids, Action <Error, EquipItemInfo> call_back) { SmithEvolveModel.RequestSendForm requestSendForm = new SmithEvolveModel.RequestSendForm(); requestSendForm.euid = uid.ToString(); requestSendForm.vid = (int)evolve_id; List <string> list = new List <string>(); for (int i = 0; i < uniq_ids.Length; i++) { list.Add(uniq_ids[i].ToString()); } requestSendForm.meids = list; Protocol.Send(SmithEvolveModel.URL, requestSendForm, delegate(SmithEvolveModel ret) { EquipItemInfo equipItemInfo = null; if (ret.Error == Error.None) { equipItemInfo = MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(uid); if (equipItemInfo != null) { if (MonoBehaviourSingleton <StatusManager> .I.IsEquipping(equipItemInfo, -1)) { MonoBehaviourSingleton <StatusManager> .I.UpdateEquip(equipItemInfo); } if (GameSaveData.instance.AddNewItem(ItemIcon.GetItemIconType(equipItemInfo.tableData.type), equipItemInfo.uniqueID.ToString())) { GameSaveData.Save(); } } MonoBehaviourSingleton <GameSceneManager> .I.SetNotify(GameSection.NOTIFY_FLAG.UPDATE_EQUIP_EVOLVE); } call_back(ret.Error, equipItemInfo); }, string.Empty); }
public static void Save() { //init(); //Debug.Log ("Savingg"); m_saveData = new GameSaveData(); m_am.save(m_saveData.ActionManagerData); m_bm.save(m_saveData.BuildingManagerData); m_tm.save(m_saveData.TimeManagerData); m_cm.save(m_saveData.CoopManagerData); m_um.save(m_saveData.UserDataManagerData); m_im.save(m_saveData.InvestigationManagerData); m_lm.save(m_saveData.LogicManagerData); m_worldm.canalManager.save(m_saveData.CanalManagerData); m_pm.save(m_saveData.PenalizationManagerData); m_phasem.save(m_saveData.PhaseManagerData); m_plaguem.save(m_saveData.PlagueManagerData); m_rm.save(m_saveData.RankingManagerData); m_rom.save(m_saveData.RiceObjectManagerData); m_worldm.WeedFactory.save(m_saveData.WeedFactoryData); m_workerm.save(m_saveData.WorkerManagerData); m_worldm.save(m_saveData.WorldTerrainData); m_tutMan.save(m_saveData.tutorialManagerData); BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/savedGames.gd"); bf.Serialize(file, m_saveData); file.Close(); PlayerPrefs.SetInt("LoadData", 1); }
/// <summary> /// called when the save file dat needs updating /// </summary> public void Refresh() { saveLevelNameBox.Reset(); GameSaver.FolderNumber = saveNumber; //check if the file already exists if (File.Exists(GameSaver.SaveName)) { //File Exists newButton.gameObject.SetActive(false); playButton.gameObject.SetActive(true); deleteButton.gameObject.SetActive(true); //get the name of the level saved on GameSaveData saveData = GameSaver.LoadGameData(saveNumber); saveLevelNameBox.OnTriggerKeyPressed(saveData.currentLevel); } else { //File doesn't exist newButton.gameObject.SetActive(true); playButton.gameObject.SetActive(false); deleteButton.gameObject.SetActive(false); //blank name field saveLevelNameBox.OnTriggerKeyPressed("---"); } }
/// <summary> /// Overrides saved game with isRelevant = false /// </summary> public void ResetData() { GameSaveData data = new GameSaveData(); data._isRelevant = false; SaveData(data); }
//-------------------------------------------------------------------------------------------------- //-- SAVE //-------------------------------------------------------------------------------------------------- public void Save(SavePoint savePoint) { lastSaveData = CreateSaveData(savePoint); Thread _t1 = new Thread(SaveToFile); _t1.Start(); }
public static float gameCompletion(GameSaveData data) { // How to beat the game 100%: // // 7 Red Wing levels // 5 Green Wing levels // 4 Blue Wing levels // 3 switches to pull at the end of each wing // 3 secrets to find in the last level of each wing // 1 final TV to insert the tape into in the Finale // // 23 things to do in total float progress = data.levelProgress[0] + data.levelProgress[1] + data.levelProgress[2]; progress += (data.gameProgress[0] > 0 ? 1 : 0) + (data.gameProgress[1] > 0 ? 1 : 0) + (data.gameProgress[2] > 0 ? 1 : 0); progress += (data.gameSecrets[0] ? 1 : 0) + (data.gameSecrets[1] ? 1 : 0) + (data.gameSecrets[2] ? 1 : 0); progress += (data.gameComplete ? 1 : 0); return Mathf.Floor(progress * 100f / 23f); }
void Awake() { // If there's no save file, don't bother with any loading. Just go straight to the living room if (!File.Exists(filename)) { SceneManager.LoadScene(1); return; } // Otherwise, we have something to load. Get the data from the save file and store it BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(filename, FileMode.Open); data = (GameSaveData)bf.Deserialize(file); file.Close(); printGameSaveData(data); text = GameObject.Find("Text").GetComponent<Text>(); textActive = GameObject.Find("TextActive").GetComponent<Text>(); textDisabled = GameObject.Find("TextDisabled").GetComponent<Text>(); textOutline = GameObject.Find("Text").GetComponent<Outline>(); textActiveOutline = GameObject.Find("TextActive").GetComponent<Outline>(); textDisabledOutline = GameObject.Find("TextDisabled").GetComponent<Outline>(); sounds = GetComponents<AudioSource>(); fx = FindObjectOfType<PostProcessing>(); audioExtrasPlayer = transform.Find("AudioExtras").GetComponent<AudioSource>(); dataCompletion = gameCompletion(data); tMain[0] = "== " + dataCompletion + "% COMPLETE ==" + tMain[0]; }
public static void printGameSaveData(GameSaveData data) { /*string output; output = "| start in: " + data.levelStart + " " + "| level progress: {" + data.levelProgress[0] + ", " + data.levelProgress[1] + ", " + data.levelProgress[2] + "} " + "| game progress: {" + data.gameProgress[0] + ", " + data.gameProgress[1] + ", " + data.gameProgress[2] + "} " + "| secrets: {" + data.gameSecrets[0] + ", " + data.gameSecrets[1] + ", " + data.gameSecrets[2] + "} " + "| complete: " + (data.gameComplete ? "yes" : "no") + " |\n" + "| total completion: " + gameCompletion(data) + "% |"; Debug.Log(output);*/ }
// Saving public void saveGame(string levelStart) { // Save game data to file BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(GameLoad.filename, FileMode.Create); GameSaveData data = new GameSaveData(); data.levelStart = levelStart; data.levelProgress = LEVEL_PROGRESS; data.gameProgress = GAME_PROGRESS; data.gameSecrets = GAME_SECRETS; data.gameComplete = GAME_COMPLETE; bf.Serialize(file, data); file.Close(); GameLoad.printGameSaveData(data); }
public void Save() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/GameSaveData.dat"); GameSaveData data = new GameSaveData(); data.gameSaveDataName1 = this.gameSaveSlot1; data.gameSaveId1 = this.gameSaveId1; data.gameSaveDataName2 = this.gameSaveSlot2; data.gameSaveId2 = this.gameSaveId2; data.gameSaveDataName3 = this.gameSaveSlot3; data.gameSaveId3 = this.gameSaveId3; data.idDisponivel = this.idDisponivel; bf.Serialize(file, data); file.Close(); }