private void Awake() { _websocket = GetComponent <WebsocketBehavior>(); _gameRoundContainer = GameObject.Find("GameRound").GetComponent <GameRoundContainer>(); _manager = GameObject.Find("GameManager").GetComponent <GameManager>(); gameSave = JsonConvert.DeserializeObject <SaveFile>(PlayerPrefs.GetString("save")); me = new Player { actions = actionSet, lockedIn = false, avatar = gameSave.avatar, name = gameSave.name }; avatar.sprite = avatars[(int)me.avatar]; }
private void Start() { _gameRoundContainer = GameObject.Find("GameRound").GetComponent <GameRoundContainer>(); RunBattleScreen(_gameRoundContainer.me, _gameRoundContainer.gameRound); }