public Action OnGameResume(float backTime) { State.value = PlayState.ResumeCount; CurrentTime -= backTime; GameResumeEvent?.Invoke(); return(OnCountOver); }
protected override void GameResume(GameResumeEvent e) => OpenPanel(null);
protected virtual void GameResume(GameResumeEvent e) { }
protected override void GameResume(GameResumeEvent e) { //OpenPanel(null); EventManager.Instance.Raise(new TimerBeforePlayEvent()); }