Exemple #1
0
 public Action OnGameResume(float backTime)
 {
     State.value  = PlayState.ResumeCount;
     CurrentTime -= backTime;
     GameResumeEvent?.Invoke();
     return(OnCountOver);
 }
 protected override void GameResume(GameResumeEvent e) => OpenPanel(null);
 protected virtual void GameResume(GameResumeEvent e)
 {
 }
Exemple #4
0
 protected override void GameResume(GameResumeEvent e)
 {
     //OpenPanel(null);
     EventManager.Instance.Raise(new TimerBeforePlayEvent());
 }