Exemple #1
0
 internal void AddResource(GameResourceType type, uint value)
 {
     Resource.Add(type, (int)value);
     if (type > 0)
     {
         MainForm.Instance.AddTip(string.Format("|获得|{0}|{1}||x{2}", HSTypes.I2ResourceColor((int)type), HSTypes.I2Resource((int)type), value), "White");
         AchieveBook.CheckByCheckType("resource"); 
     }
 }
Exemple #2
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 public override void AddResource(GameResourceType type, int number)
 {
     if (number > 0)
     {
         UserProfile.InfoBag.AddResource(type, (uint)number);
     }
     else if (number < 0)
     {
         UserProfile.InfoBag.SubResource(type, (uint)(-number));
     }
 }
Exemple #3
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 internal void Add(GameResourceType type, int value)
 {
     switch ((int)type)
     {
         case 0: Gold += value; break;
         case 1: Lumber += value; break;
         case 2: Stone += value; break;
         case 3: Mercury += value; break;
         case 4: Carbuncle += value; break;
         case 5: Sulfur += value; break;
         case 6: Gem += value; break;
     }
 }
Exemple #4
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 internal bool Has(GameResourceType type, int value)
 {
     switch ((int)type)
     {
         case 0: return Gold >= value;
         case 1: return Lumber >= value;
         case 2: return Stone >= value;
         case 3: return Mercury >= value;
         case 4: return Carbuncle >= value;
         case 5: return Sulfur >= value;
         case 6: return Gem >= value;
     }
     return false;
 }
Exemple #5
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 internal bool HasResource(GameResourceType type, uint value)
 {
     return(Resource.Has(type, (int)value));
 }
Exemple #6
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 internal bool HasResource(GameResourceType type, uint value)
 {
     return Resource.Has(type, (int)value);
 }
Exemple #7
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 internal void SubResource(GameResourceType type, uint value)
 {
     Resource.Add(type, (int)-value);
 }
Exemple #8
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 public virtual void AddResource(GameResourceType type, int number)
 {
 }
Exemple #9
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 public GameException(GameResourceType rs, string message = "Run Out") : base(message)
 {
     GameResourceType = rs;
 }
Exemple #10
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    private void SetResourcePrefabs(int aIForNPCSeed)
    {
        LimitedMinedResourceInfo[] hexTypeToLimitedMinedResourceInfo = new LimitedMinedResourceInfo[(int)WorldMap.HexType.AllResources];

        foreach (LimitedMinedResourceInfo resourceInfo in limitedMinedResourceInfoList.resourceInfos)
        {
            WorldMap.HexType hexType = WorldMap.GameResourceTypeToHexType(resourceInfo.gameResourceType);
            hexTypeToLimitedMinedResourceInfo[(int)hexType] = resourceInfo;
        }

        int currentAIForNPCOffset = aIForNPCSeed;

        for (int x = 0; x < cellColumns; ++x)
        {
            for (int y = 0; y < cellRows; ++y)
            {
                WorldMap.HexCell hexCell = worldMap.worldAreaInfo.area[x, y];
                if (WorldMap.IsResourceOnlyType(hexCell.hexType))
                {
                    GameResourceType gameResourceType = WorldMap.HexTypeToGameResourceType(hexCell.hexType);

                    GameObject resourceDeposit = Instantiate(resourceDepositPrefab,
                                                             worldMap.GetHexPosition(new Vector2Int(x, y)),
                                                             Quaternion.identity,
                                                             resourcesTransform);

                    ResourceSprite resourceSprite = resourceDeposit.GetComponent <ResourceSprite>();
                    resourceSprite.InitWithGameResourceType(gameResourceType);

                    ResourceDeposit resourceDepositScript = resourceDeposit.GetComponent <ResourceDeposit>();

                    LimitedMinedResourceInfo limitedMinedResourceInfo = hexTypeToLimitedMinedResourceInfo[(int)hexCell.hexType];
                    float resourceAmount = limitedMinedResourceInfo.minAmount +
                                           Mathf.Pow(hexCell.resourceAmount / maxPossibleResourceValuePerCell, limitedMinedResourceInfo.power) *
                                           (limitedMinedResourceInfo.maxAmount - limitedMinedResourceInfo.minAmount);
                    resourceDepositScript.SetResourceType(gameResourceType, resourceAmount);

                    hexCell.indexInResourceArray      = (short)worldMap.resourceDepositArray.Count;
                    worldMap.worldAreaInfo.area[x, y] = hexCell;
                    worldMap.resourceDepositArray.Add(resourceDepositScript);
                    worldMap.resourceDepositIndicesArray.Add(new Vector2Int(x, y));
                }
                else if (hexCell.hexType == WorldMap.HexType.Mountain)
                {
                    GameObject mountain = Instantiate(mountainPrefab,
                                                      worldMap.GetHexPosition(new Vector2Int(x, y)),
                                                      Quaternion.identity,
                                                      mountainsTransform);

                    EnvironmentHeightParameter environmentHeightParameter =
                        mountain.GetComponent <EnvironmentHeightParameter>();
                    environmentHeightParameter.InitHeight(hexCell.resourceAmount / maxPossibleResourceValuePerCell);
                }
                else if (hexCell.hexType == WorldMap.HexType.Crater)
                {
                    GameObject crater = Instantiate(craterPrefab,
                                                    worldMap.GetHexPosition(new Vector2Int(x, y)),
                                                    Quaternion.identity,
                                                    cratersTransform);

                    EnvironmentHeightParameter environmentHeightParameter =
                        crater.GetComponent <EnvironmentHeightParameter>();
                    environmentHeightParameter.InitHeight(hexCell.resourceAmount / maxPossibleResourceValuePerCell);
                }
                else if (hexCell.hexType == WorldMap.HexType.ColonyMainBase)
                {
                    GameObject mainBaseLocation = Instantiate(mainBaseLocationPrefab,
                                                              worldMap.GetHexPosition(new Vector2Int(x, y)),
                                                              Quaternion.identity,
                                                              mainBaseLocationsTransform);

                    ColonyTeritory colonyTeritory = mainBaseLocation.GetComponent <ColonyTeritory>();
                    Vector3[]      positions      = worldMap.GetHexRings(worldMap.GetHexPosition(new Vector2Int(x, y)), 1, colonyRaduis);
                    bool           isPlayer       = worldMap.colonyMainBaseArray.Count == 0;
                    colonyTeritory.InitAvailableHexes(new List <Vector3>(positions), isPlayer);

                    if (!isPlayer)
                    {
                        AIForNPC aIForNPC = mainBaseLocation.GetComponent <AIForNPC>();
                        aIForNPC.worldMap     = worldMap;
                        aIForNPC.freezer      = freezer;
                        aIForNPC.colonyRaduis = colonyRaduis;
                        aIForNPC.seed         = currentAIForNPCOffset;
                        aIForNPC.enabled      = true;

                        ++currentAIForNPCOffset;
                    }

                    hexCell.indexInColonyMainBaseArray = (short)worldMap.colonyMainBaseArray.Count;
                    worldMap.worldAreaInfo.area[x, y]  = hexCell;
                    worldMap.colonyMainBaseArray.Add(mainBaseLocation);
                    worldMap.colonyMainBaseIndicesArray.Add(new Vector2Int(x, y));
                }
            }
        }
    }
Exemple #11
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 public virtual void AddResource(GameResourceType type, int number)
 {
 }
Exemple #12
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        internal void AddResource(GameResourceType type, uint value)
        {
            Resource.Add(type, value);

            MainTipManager.AddTip(string.Format("|获得|{0}|{1}||x{2}", HSTypes.I2ResourceColor((int)type), HSTypes.I2Resource((int)type), value), "White");
        }
Exemple #13
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 /// <summary>
 ///     A发送过来,传输给另一个端的B
 ///     添加农民
 /// </summary>
 /// <param name="rs"></param>
 public void SendAddFarmer(GameResourceType rs)
 {
     // Debug.Log("Call PRC!");
     photonView.RPC("RPC_AddFarmer", RpcTarget.Others, rs);
 }
Exemple #14
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        public void addition()
        {
            GameResourceType type1 = GameResourceTest.getTestGameResourceType(id: 1);
            GameResourceType type2 = GameResourceTest.getTestGameResourceType(id: 2);
            GameResourceType typeN = null;

            SingularYield singleYield1 = getTestSingularGameResourceYield(type1, 100);
            SingularYield singleYield2 = getTestSingularGameResourceYield(type1, 200);
            SingularYield singleYield3 = getTestSingularGameResourceYield(type1, -300);
            SingularYield singleYield4 = getTestSingularGameResourceYield(type2, 400);

            ResourceYield yield1 = GetTestFinishedGameResourceYield(
                singleYield1
                );
            ResourceYield yield2 = GetTestFinishedGameResourceYield(
                singleYield2,
                singleYield4
                );
            ResourceYield yield3 = GetTestFinishedGameResourceYield(
                singleYield3
                );

            MutableResourceYield yieldU1 = new MutableResourceYield();
            MutableResourceYield yieldU2 = yield1.cloneUnlocked();

            ResourceYield sumI = yield1.combinePure(NOTHING_CONST);

            Assert.That(sumI.Count, Is.EqualTo(1));
            Assert.That(sumI, Contains.Key(type1));
            Assert.That(sumI[type1], Is.EqualTo(100));

            ResourceYield sum1 = yield1.combinePure(yield2);

            Assert.That(sum1.Count, Is.EqualTo(2));
            Assert.That(sum1, Contains.Key(type1));
            Assert.That(sum1, Contains.Key(type2));
            Assert.That(sum1[type1], Is.EqualTo(300));
            Assert.That(sum1[type2], Is.EqualTo(400));
            //Purity (A)
            Assert.That(yield1.Count, Is.EqualTo(1));
            Assert.That(yield1, Contains.Key(type1));
            Assert.That(yield1[type1], Is.EqualTo(100));

            ResourceYield sum2 = yield1.combinePure(yield3);

            Assert.That(sum2.Count, Is.EqualTo(1));
            Assert.That(sum2, Contains.Key(type1));
            Assert.That(sum2[type1], Is.EqualTo(-200));
            //Purity (B)
            Assert.That(yield3.Count, Is.EqualTo(1));
            Assert.That(yield3, Contains.Key(type1));
            Assert.That(yield3[type1], Is.EqualTo(-300));


            Assert.That(yieldU1.Count, Is.EqualTo(0));
            Assert.That(yieldU1, Does.Not.ContainKey(type1));
            ResourceYield sumU1 = yieldU1.combineDirty(yield1);

            Assert.That(yieldU1.Count, Is.EqualTo(1));
            Assert.That(yieldU1, Contains.Key(type1));
            Assert.That(yieldU1[type1], Is.EqualTo(100));
            Assert.That(yieldU1, Is.EqualTo(sumU1));


            Assert.That(yieldU2.Count, Is.EqualTo(1));
            Assert.That(yieldU2, Contains.Key(type1));
            Assert.That(yieldU2[type1], Is.EqualTo(100));
            ResourceYield sumU2 = yieldU2.combineDirty(yield2);

            Assert.That(yieldU2.Count, Is.EqualTo(2));
            Assert.That(yieldU2, Contains.Key(type1));
            Assert.That(yieldU2, Contains.Key(type2));
            Assert.That(yieldU2[type1], Is.EqualTo(300));
            Assert.That(yieldU2[type2], Is.EqualTo(400));
            Assert.That(yieldU2, Is.EqualTo(sumU2));
        }
Exemple #15
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        public void scaling()
        {
            GameResourceType type1 = GameResourceTest.getTestGameResourceType(id: 1);
            GameResourceType type2 = GameResourceTest.getTestGameResourceType(id: 2);
            GameResourceType typeN = null;

            SingularYield singleYield1 = getTestSingularGameResourceYield(type: type1, value:  100);
            SingularYield singleYield2 = getTestSingularGameResourceYield(type: type1, value:  200);
            SingularYield singleYield4 = getTestSingularGameResourceYield(type: type2, value: -400);

            ResourceYield yield1 = GetTestFinishedGameResourceYield(
                singleYield1
                );
            ResourceYield yield2 = GetTestFinishedGameResourceYield(
                singleYield2,
                singleYield4
                );
            ResourceYield?yieldN1 = null;

            MutableResourceYield yieldU1 = new MutableResourceYield();
            MutableResourceYield yieldU2 = yield1.cloneUnlocked();

            MutableResourceYield prodI = yield1.scalePure(1);

            Assert.That(prodI.Count, Is.EqualTo(1));
            Assert.That(prodI, Contains.Key(type1));
            Assert.That(prodI[type1], Is.EqualTo(100));

            MutableResourceYield prod2 = yield2.scalePure(2);

            Assert.That(prod2.Count, Is.EqualTo(2));
            Assert.That(prod2, Contains.Key(type1));
            Assert.That(prod2[type1], Is.EqualTo(400));
            Assert.That(prod2, Contains.Key(type2));
            Assert.That(prod2[type2], Is.EqualTo(-800));
            //Purity (A)
            Assert.That(yield2.Count, Is.EqualTo(2));
            Assert.That(yield2, Contains.Key(type1));
            Assert.That(yield2[type1], Is.EqualTo(200));
            Assert.That(yield2, Contains.Key(type2));
            Assert.That(yield2[type2], Is.EqualTo(-400));

            ResourceYield prodN1 = yieldN1.scalePure(2);

            Assert.That(prodN1.Count, Is.EqualTo(0));
            Assert.That(prodN1, Does.Not.ContainKey(type1));

            ResourceYield prodN2 = yieldN1 * 2;

            Assert.That(prodN2.Count, Is.EqualTo(0));
            Assert.That(prodN2, Does.Not.ContainKey(type1));

            ResourceYield prodU1 = yieldU1.scaleDirty(2);

            Assert.That(prodU1.Count, Is.EqualTo(0));
            Assert.That(prodU1, Does.Not.ContainKey(type1));

            Assert.That(yieldU2.Count, Is.EqualTo(1));
            Assert.That(yieldU2, Contains.Key(type1));
            Assert.That(yieldU2[type1], Is.EqualTo(100));
            ResourceYield prodU2 = yieldU2.scaleDirty(2);

            Assert.That(yieldU2.Count, Is.EqualTo(1));
            Assert.That(yieldU2, Contains.Key(type1));
            Assert.That(yieldU2[type1], Is.EqualTo(200));
            Assert.That(yieldU2, Is.EqualTo(prodU2));
        }
Exemple #16
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 public void RPC_SubtractFarmer(GameResourceType rs)
 {
     playerBSideOnline.SubtractFarmer(rs);
 }
Exemple #17
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 public void SendSubtractFarmer(GameResourceType rs)
 {
     photonView.RPC("RPC_SubtractFarmer", RpcTarget.Others, rs);
 }
Exemple #18
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 public void RPC_AddFarmer(GameResourceType rs)
 {
     // Debug.Log("On PRC!");
     playerBSideOnline.AddFarmer(rs);
 }