public async void CreateRoomAction()
        {
            string json = null;

            try
            {
                json = await RoomRequests.PostAsync(_client, _currentSession.GamerInfo, "create");
            }
            catch (NullReferenceException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
                return;
            }
            catch (HttpRequestException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
                return;
            }
            catch (AggregateException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
                return;
            }

            if (json == null)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
                return;
            }
            var id = JsonConvert.DeserializeObject <int>(json);

            Console.WriteLine($"\nRoom with id {id} has been created!");
            Console.WriteLine("\nWaiting for opponent\n\n");

            var result = (await GameRequests.GetGame(_client, id))?.ToArray();

            if (result == null)
            {
                return;
            }

            var opponent1 = result
                            .FirstOrDefault(x => !x.Equals(_currentSession.GamerInfo.UserName));

            try
            {
                new GameLogic().StartGame(_client, _currentSession.GamerInfo.UserName, opponent1, id);
                await _client.DeleteAsync($"api/rooms/stop/{id}");
            }
            catch (HttpRequestException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
            }
            catch (AggregateException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
            }
        }
Exemple #2
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        public async void QuickSearch()
        {
            string json;

            try
            {
                json = await RoomRequests.PostAsync(_client, _currentSession.GamerInfo, "join");
            }
            catch (System.NullReferenceException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
                return;
            }
            catch (HttpRequestException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
                return;
            }
            catch (AggregateException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
                return;
            }

            if (string.IsNullOrEmpty(json))
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
                return;
            }

            Console.WriteLine("\nWaiting for opponent\n\n");

            var id = JsonConvert.DeserializeObject <int>(json);

            var result = (await GameRequests.GetGame(_client, id))?.ToArray();

            if (result == null)
            {
                return;
            }

            var opponent = result
                           .FirstOrDefault(x => !x.Equals(_currentSession.GamerInfo.UserName));

            try
            {
                new GameLogic().StartGame(_client, _currentSession.GamerInfo.UserName, opponent, id);
                await _client.DeleteAsync($"api/rooms/stop/{id}");
            }
            catch (HttpRequestException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
            }
            catch (AggregateException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
            }
        }
Exemple #3
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    public void SendRequest(GameRequests request, GameResponse response,
                            Action <string> onSuccess, Action <ResponseCode> onFail,
                            Message message = null,
                            Servers server  = Servers.Game)
    {
        if (_ws.isConnected)
        {
            _commandCode[0] = (byte)server;
            _commandCode[1] = (byte)request;
            _commandCode[2] = (byte)ResponseCode.Ok;

            if (message != null)
            {
                string serializedString = JsonWriter.Serialize(message);
                byte[] messageBuffer    = Encoding.UTF8.GetBytes(serializedString);
                byte[] sendBuffer       = new byte[messageBuffer.Length + 3];
                Buffer.BlockCopy(_commandCode, 0, sendBuffer, 0, 3);
                Buffer.BlockCopy(messageBuffer, 0, sendBuffer, 3, messageBuffer.Length);

                _ws.Send(sendBuffer);
                this.Log("Send: server = " + server + ", request = " + request + ", message = " + serializedString);
            }
            else
            {
                _ws.Send(_commandCode);
                this.Log("Send: server = " + server + ", request = " + request);
            }

            Request newRequest = new Request
            {
                RequestType = request,
                OnSuccess   = onSuccess,
                OnFail      = onFail
            };
            _waitingRequests.Add(response, newRequest);

            CountDownTimer timer = _timerProvider.Get();
            timer.StartTimer(_responseTimeOut, null, () => OnTimeOut(response));
            _timerRequest.Add(response, timer);
        }
        else
        {
            this.LogError("Connect before send!");
        }
    }
        public async void JoinRoomAction()
        {
            Console.Write("Enter the id of the desired room: ");

            if (!int.TryParse(Console.ReadLine(), out var id))
            {
                Console.WriteLine("\nERROR:\tThe only numbers can be entered. Try again\n\n");
                return;
            }
            else if (id < 1 || id > 1000)
            {
                Console.WriteLine("\nERROR:\tIncorrect number. Try again\n\n");
                return;
            }

            if (RoomRequests.JoinAsync(_client, _currentSession.GamerInfo, id) == null)
            {
                return;
            }

            var result = (await GameRequests.GetGame(_client, id))?.ToArray();

            if (result == null)
            {
                return;
            }

            var opponent2 = result
                            .FirstOrDefault(x => !x.Equals(_currentSession.GamerInfo.UserName));

            try
            {
                new GameLogic().StartGame(_client, _currentSession.GamerInfo.UserName, opponent2, id);
            }
            catch (HttpRequestException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");
            }
            catch (AggregateException)
            {
                Console.WriteLine("\nERROR:\tCheck your internet connection\n\n");;
            }
        }
Exemple #5
0
        public void StartGame(HttpClient client, string userName, string opponentName, int roomId)
        {
            var roundId = 0;

            while (true)
            {
                GamerInfo gamer = new GamerInfo()
                {
                    UserName = userName
                };
                roundId++;

                var stopwatch = new Stopwatch();
                stopwatch.Start();
                PrintPreview(roomId, roundId, userName, opponentName);
                PostGamerAction(client, userName, roomId, gamer);
                var roundResult = GetRoundResult(client, userName, roomId, gamer);

                gamer.OnlineTime += stopwatch.Elapsed;

                if (roundResult != RoundResult.None)
                    SaveGamerInfo(client, userName, gamer);

                int num;
                Console.WriteLine("1.\tContinue");
                Console.WriteLine("2.\tExit");
                Console.WriteLine("Do you want to continue?");
                while (true)
                {
                    Console.Write("Enter the number: ");
                    if (!int.TryParse(Console.ReadLine(), out num)) Console.WriteLine("The only numbers can be entered. Try again");
                    else if (num < 1 || num > 3) Console.WriteLine("Incorrect number. Try again");
                    else break;
                }
                Console.WriteLine();

                if (num == 2)
                {
                    var r = client.DeleteAsync($"api/round/{roomId}");
                    break;
                }

                var content = new StringContent(JsonConvert.SerializeObject(userName), Encoding.UTF8, "application/json");
                client.PostAsync($"api/round/{roomId}", content);

                var response = GameRequests.RequestWithTimer(client, $"api/round/{roomId}", 10);
                if (response.StatusCode != HttpStatusCode.OK)
                {
                    Console.WriteLine("Unfortunately the second player don`t accept invite!\n\n");
                    client.DeleteAsync($"api/round/{roomId}");
                    break;
                }

                var json = response.Content.ReadAsStringAsync().Result;
                var result = JsonConvert.DeserializeObject<bool>(json);

                if (!result)
                {
                    Console.WriteLine("Unfortunately the second player don`t accept invite!\n\n");
                    client.DeleteAsync($"api/round/{roomId}");
                    break;
                }
            }
        }
 protected IEnumerable <Data.Models.GameRequest> GetGameRequests(DateTime date)
 {
     return(GameRequests.Where(g => g.Date.Date == date.Date));
 }