public GameRangeAttributeInstance AddRangeAttribute(GameRangeAttribute attribute) { GameRangeAttributeInstance attr = new GameRangeAttributeInstance(this.m_Owner, attribute); AddRangeAttribute(attr); return(attr); }
protected override void RegistAttribute() { base.RegistAttribute(); _cfg = BossConfig.GetData(Id); gameObject.name = _cfg.Name; var _hp = new GameRangeAttribute(E_Attribute.Hp.ToString(), 0, _cfg.Hp); m_Hp = AddRangeAttribute(_hp); var _mp = new GameRangeAttribute(E_Attribute.Mp.ToString(), 0, _cfg.Mp, 0.1f); m_Mp = AddRangeAttribute(_mp); var _attack = new GameAttribute(E_Attribute.Atk.ToString(), _cfg.Attack); m_Attack = AddAttribute(_attack); var _moveSpeed = new GameAttribute(E_Attribute.MoveSpeed.ToString(), _cfg.MoveSpeed); m_MoveSpeed = AddAttribute(_moveSpeed); m_CaculateDelta = TimerManager.Instance.AddListener(0, 0.02f, m_MonoAttribute.CaculateRangeDelta, null, true); _shield = new GameRangeAttribute(E_Attribute.Shield.ToString(), 0, _cfg.Shield, 0.02f); m_Shield = AddRangeAttribute(_shield); UIBattleWindow.ShowBossUI(); UIBattleWindow.OnBossHpChange(m_Hp.Current, m_Hp.GetMinTotalValue(), m_Hp.GetMaxTotalValue()); UIBattleWindow.OnBossShieldChange(m_Shield.Current, m_Shield.GetMinTotalValue(), m_Shield.GetMaxTotalValue()); GetRangeAttribute(E_Attribute.Hp.ToString()).OnValueChanged += (delta) => { UIBattleWindow.OnBossHpChange(m_Hp.Current, m_Hp.GetMinTotalValue(), m_Hp.GetMaxTotalValue()); }; GetRangeAttribute(E_Attribute.Shield.ToString()).OnValueChanged += (delta) => { UIBattleWindow.OnBossShieldChange(m_Shield.Current, m_Shield.GetMinTotalValue(), m_Shield.GetMaxTotalValue()); }; AudioManager.Instance.PlayBGM(_cfg.FightBGM); }
public void AddRangeAttribute(GameRangeAttributeInstance rangeAttribute) { if (!m_RangeAttributesList.Contains(rangeAttribute)) { m_RangeAttributesList.Add(rangeAttribute); m_RangeAttributeNameDict.Add(rangeAttribute.Name, rangeAttribute); } }
/// <summary> /// 清空属性回复值加成 /// </summary> /// <param name="attribute"></param> /// <param name="modifier"></param> public void ClearDeltaModifier(GameRangeAttributeInstance attribute) { attribute.ClearDeltaModifier(); }
/// <summary> /// 移除属性回复值加成 /// </summary> /// <param name="attribute"></param> /// <param name="modifier"></param> public void RemoveDeltaModifier(GameRangeAttributeInstance attribute, GameAttributeModifier modifier) { attribute.RemoveDeltaModifier(modifier); }
/// <summary> /// 增加属性回复值加成 /// </summary> /// <param name="attribute"></param> /// <param name="modifier"></param> public void AddDeltaModifier(GameRangeAttributeInstance attribute, GameAttributeModifier modifier) { attribute.AddDeltaModifier(modifier); }
public void AddRangeAttributeModifier(GameRangeAttributeInstance rangeAttribute, GameAttributeModifier modifier) { }
public void RemoveRangeAttributeModifier(GameRangeAttributeInstance modifier) { }