public void Execute(TState state) { StateLogger.LogStateChanged(this, State, state); GameProfiler.BeginSample("Stop state"); Stop(); GameProfiler.EndSample(); State = state; StateEnter(State); GameProfiler.BeginSample("ExecuteState"); _executor.Execute(state); GameProfiler.EndSample(); }
public void Execute(IAsyncStateBehaviour state) { GameProfiler.BeginSample("Stop state"); Stop(); GameProfiler.EndSample(); if (state == null) { Debug.LogErrorFormat("State Machine State NULL not exists in current context"); return; } GameLog.LogFormat(ExecuteStateTemplate, _color, state); GameProfiler.BeginSample("ExecuteState"); ExecuteState(state); GameProfiler.EndSample(); }